Search found 2405 matches

by aaro4130
Mon Aug 08, 2016 10:02 am
Forum: Midtown Madness Programs
Topic: [release] Blender *.BND/BBND/TER Import/Export AddOn
Replies: 2
Views: 3911

[release] Blender *.BND/BBND/TER Import/Export AddOn

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A plugin to import BND, and export BND/BBND/TER, with multiple materials support :)

Download over here on github https://github.com/Dummiesman/BNDImport ... its/master
by aaro4130
Sun Aug 07, 2016 11:48 pm
Forum: Midtown Madness Programs
Topic: [release] Blender *.PKG Import/Export AddOn
Replies: 22
Views: 14867

Blender PKG Import/Export version 0.3 release Commit log - Changed default imported texture slot blend mode to mimic DX7 color blending - import code cleanup - export code cleanup - removed hacky material cleaning functions in favor of proper material sorting functions - sorted helpers and binary fu...
by aaro4130
Fri Aug 05, 2016 6:32 am
Forum: Midtown Madness Media
Topic: My pics
Replies: 16
Views: 7744

My favorate one is the ford drifting round the corner simply because I'm a fan of such pictures :D
That's pretty far from a mustang.
by aaro4130
Sat Jul 23, 2016 4:10 am
Forum: Midtown Madness Programs
Topic: [release] Blender *.PKG Import/Export AddOn
Replies: 22
Views: 14867

Updated to 0.2.3
- added support for traffic light exporting
- added apply modifiers option for exporting
- changed material color import behaviour, this should fix improperly colored wheels, etc.
- incremented version number to 0.2.3

Download in first post
by aaro4130
Sat Jul 23, 2016 1:06 am
Forum: Midtown Madness Cars
Topic: How do you add new paintjobs for default cars?
Replies: 14
Views: 1790

I should probably release an update addressing the wrong colors thing (e.g. wheels).
by aaro4130
Sat Jul 16, 2016 6:27 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27114

Added a limit to the amount of times a pedestrian can attempt to update itself. Preventing a game freeze if a rare bug occurs (it can only occur in 2 spots on SF as far as I know, however I am still looking).
by aaro4130
Fri Jul 15, 2016 8:41 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27114

I've a suggestion. Is it possible to avoid that the game crashes if you push the horn button playing cop cars that haven't their basenames present in the vehtypes.csv file? If the basename of a cop car isn't present in that file, the horn button will play the horn sound set in the cop car audio .cs...
by aaro4130
Tue Jul 12, 2016 10:26 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27114

It may be possible that the CnR crashes are fixed entirely because of this. More testing needed.

Code: Select all

- Potentially fixed a crash related to collisions in CnR
by aaro4130
Tue Jul 12, 2016 4:15 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27114

Code: Select all

- fixed an issue where buildings could be improperly lit depending on the last selected TOD/Weather settings
(basically fixed wrong PSDL shading when you load a new time of day)
by aaro4130
Tue Jul 12, 2016 2:04 pm
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9351

Look back at my post, I pointed out the malformed bounds in the post.
by aaro4130
Tue Jul 12, 2016 1:38 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9351

One of the causes of instability btw may be the fact that the game dislikes many of your bound files... Yeah, the roads are malformed because I had to split some roads in 2 to avoid collision detection problems (the road colliders are generated assuming the 4 corner vertices are coplanar, but that'...
by aaro4130
Mon Jul 11, 2016 8:22 pm
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9351

One of the causes of instability btw may be the fact that the game dislikes many of your bound files Malformed bound :c_freewaygrass1 Malformed bound :c_freewaygrass2 Malformed bound :c_freewaygrass0 Malformed bound :c_railway_16 Malformed bound :c_railway_14 Malformed bound :c_railway_18 Malformed ...
by aaro4130
Mon Jul 11, 2016 7:48 pm
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27114

Another day, another patch :)

Code: Select all

- fixed an issue where the cop chase state was persistent between level loads, causing the incorrect music to fire.
by aaro4130
Mon Jul 11, 2016 10:30 am
Forum: Midtown Madness General
Topic: Unofficial Patch Work
Replies: 73
Views: 27114

Unofficial Patch Work

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by aaro4130
Sat Jul 09, 2016 10:28 am
Forum: Midtown Madness General
Topic: Beta 1: Barge to Alcatraz
Replies: 9
Views: 1584

I found a way to make the barges go ~500mph today. Although that probably would have hindered more than helped :P