Search found 2405 matches
- Mon Aug 08, 2016 10:02 am
- Forum: Midtown Madness Programs
- Topic: [release] Blender *.BND/BBND/TER Import/Export AddOn
- Replies: 2
- Views: 3911
[release] Blender *.BND/BBND/TER Import/Export AddOn
A plugin to import BND, and export BND/BBND/TER, with multiple materials support
Download over here on github https://github.com/Dummiesman/BNDImport ... its/master
- Sun Aug 07, 2016 11:48 pm
- Forum: Midtown Madness Programs
- Topic: [release] Blender *.PKG Import/Export AddOn
- Replies: 22
- Views: 14867
Blender PKG Import/Export version 0.3 release Commit log - Changed default imported texture slot blend mode to mimic DX7 color blending - import code cleanup - export code cleanup - removed hacky material cleaning functions in favor of proper material sorting functions - sorted helpers and binary fu...
- Fri Aug 05, 2016 6:32 am
- Forum: Midtown Madness Media
- Topic: My pics
- Replies: 16
- Views: 7744
- Sat Jul 23, 2016 4:10 am
- Forum: Midtown Madness Programs
- Topic: [release] Blender *.PKG Import/Export AddOn
- Replies: 22
- Views: 14867
- Sat Jul 23, 2016 1:06 am
- Forum: Midtown Madness Cars
- Topic: How do you add new paintjobs for default cars?
- Replies: 14
- Views: 1790
- Sat Jul 16, 2016 6:27 pm
- Forum: Midtown Madness General
- Topic: Unofficial Patch Work
- Replies: 73
- Views: 27114
- Fri Jul 15, 2016 8:41 pm
- Forum: Midtown Madness General
- Topic: Unofficial Patch Work
- Replies: 73
- Views: 27114
I've a suggestion. Is it possible to avoid that the game crashes if you push the horn button playing cop cars that haven't their basenames present in the vehtypes.csv file? If the basename of a cop car isn't present in that file, the horn button will play the horn sound set in the cop car audio .cs...
- Tue Jul 12, 2016 10:26 pm
- Forum: Midtown Madness General
- Topic: Unofficial Patch Work
- Replies: 73
- Views: 27114
It may be possible that the CnR crashes are fixed entirely because of this. More testing needed.
Code: Select all
- Potentially fixed a crash related to collisions in CnR
- Tue Jul 12, 2016 4:15 pm
- Forum: Midtown Madness General
- Topic: Unofficial Patch Work
- Replies: 73
- Views: 27114
Code: Select all
- fixed an issue where buildings could be improperly lit depending on the last selected TOD/Weather settings
- Tue Jul 12, 2016 2:04 pm
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9351
- Tue Jul 12, 2016 1:38 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9351
One of the causes of instability btw may be the fact that the game dislikes many of your bound files... Yeah, the roads are malformed because I had to split some roads in 2 to avoid collision detection problems (the road colliders are generated assuming the 4 corner vertices are coplanar, but that'...
- Mon Jul 11, 2016 8:22 pm
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 9351
One of the causes of instability btw may be the fact that the game dislikes many of your bound files Malformed bound :c_freewaygrass1 Malformed bound :c_freewaygrass2 Malformed bound :c_freewaygrass0 Malformed bound :c_railway_16 Malformed bound :c_railway_14 Malformed bound :c_railway_18 Malformed ...
- Mon Jul 11, 2016 7:48 pm
- Forum: Midtown Madness General
- Topic: Unofficial Patch Work
- Replies: 73
- Views: 27114
Another day, another patch
Code: Select all
- fixed an issue where the cop chase state was persistent between level loads, causing the incorrect music to fire.
- Mon Jul 11, 2016 10:30 am
- Forum: Midtown Madness General
- Topic: Unofficial Patch Work
- Replies: 73
- Views: 27114
- Sat Jul 09, 2016 10:28 am
- Forum: Midtown Madness General
- Topic: Beta 1: Barge to Alcatraz
- Replies: 9
- Views: 1584