Search found 2403 matches

by aaro4130
Fri Sep 08, 2017 10:22 am
Forum: Computer & Tech
Topic: How to load .tex format in Paint.Net?
Replies: 8
Views: 2962

VIRUS!
Just because it says it CAN be harmful, doesn't mean it IS harmful...
by aaro4130
Fri Sep 08, 2017 3:14 am
Forum: Computer & Tech
Topic: How to load .tex format in Paint.Net?
Replies: 8
Views: 2962

Through a plugin that was released a while back (made by me)

https://cdn.discordapp.com/attachments/ ... 07/TEX.dll

Put in your FileTypes folder in Paint.NET. I think it supports MC tex formats as well.

(this only loads, no saving)
by aaro4130
Sat Sep 02, 2017 10:38 pm
Forum: Midtown Madness Cars
Topic: Freight liner from MM1 to MM2.
Replies: 9
Views: 1442

Ummm.. Ok?
by aaro4130
Wed Jul 19, 2017 10:34 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 365
Views: 57714

Ask and ye shall receive Aaro: -cloud shadows -skydome loading (with help from Fireboyd78 for .sky file explanation) -lighting loading (with help from Deebz__ for explaining .lt files) -fog loading Diatosta: -64 bit mmlang support DatBrick: -Support for LOCKED and unlocked AR files, default MM2 AR f...
by aaro4130
Tue Jul 18, 2017 12:49 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 365
Views: 57714

I'll probably eventually phase out the realtime shadows by default, as the default lighting files most likely don't define the "sun" properly.

However I want to have custom support for this later on
by aaro4130
Mon Jul 17, 2017 12:28 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 365
Views: 57714

Sailboat and ferry pathsets loading now. https://i.imgur.com/KkgZqyG.png https://i.imgur.com/hcijGtW.png I also have bridges loading. I emulated MM1's bell, so it plays before the bridge starts moving. Just a little detail that I feel fits better :) https://www.youtube.com/watch?v=U_JPx4cEo7M I also...
by aaro4130
Wed Jul 12, 2017 8:28 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 365
Views: 57714

Over the past couple days, I added object instancing, which sped up the city loading by 2x. Then I also added support for banger instancing. I fixed banger rendering as well, and fixed up / added a bit to the PSDL renderer. https://i.imgur.com/g7RXs6P.jpg Loading time https://youtube.com/watch?v=PLX...
by aaro4130
Tue Jul 11, 2017 3:02 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 365
Views: 57714

Is this going to be any different from the current game? Also can you integrate Diatota's modified exe, the most wand trainers and rv5(/6 if it's out in time)? It's completely recoded from scratch in Unity. Any "modified EXE" isn't possible to merge. However, I will add what most mod EXE'...
by aaro4130
Tue Jul 11, 2017 2:25 am
Forum: Gaming Stuff
Topic: MMClone
Replies: 365
Views: 57714

Same weather here today.

Coincidence? I think not.
lol, placeholders. I've implemented mmlang now and it's proper now
Image
by aaro4130
Sat Jul 08, 2017 8:10 pm
Forum: Gaming Stuff
Topic: MMClone
Replies: 365
Views: 57714

Not available yet. But yes it is active. I'm the one and only guy working on it :)
Image
by aaro4130
Sat Jul 08, 2017 4:12 am
Forum: About Website
Topic: Tribute to all the admins, and Franch88
Replies: 5
Views: 2767

We also have mmclone which is basically a remake of the MM2 engine.
by aaro4130
Fri Jun 30, 2017 8:02 am
Forum: Midtown Madness General
Topic: [MM2] variant objects
Replies: 5
Views: 673

Nope, those are just done via texture swaps, which means no reflections are possible
Image
by aaro4130
Thu Jun 22, 2017 5:38 pm
Forum: Midtown Madness General
Topic: [MM2] variant objects
Replies: 5
Views: 673

[MM2] variant objects

Found this out today, there is an object named "variant<NUMBER>", with number being the paintjob. e.g. "variant0_H" would only show up with the 1st paintjob. Note that these are breakables, so they need a dgBangerData to work properly. Here I did a test export, with broken paintj...
by aaro4130
Tue Jun 06, 2017 9:48 am
Forum: Midtown Madness Help
Topic: The windows8/10 patch for mm2 doesnt work always
Replies: 8
Views: 3431

That patch link is the old method. Please reinstall Midtown Madness 2, or remove the patch files. Get dgVoodoo, and extract the DirectX files to your game link: https://dege.fw.hu/dgVoodoo2/dgVoodoo2_54.zip Then you should be good to go. Run the provided configuration EXE if you want to disable the ...
by aaro4130
Tue Jun 06, 2017 9:45 am
Forum: Gaming Stuff
Topic: Need For Madness
Replies: 3
Views: 2717

Today I learned that this exists. Just tried it, and it's a fun little game. Very well made too.