Those "blueprints" appear to just be drawn over perspective photos, which can't be used as a direct reference in a case like this.
Also the options for getting cars in-game nowadays is Blender or ZModeler v1
Search found 2402 matches
- Mon Feb 22, 2021 6:36 pm
- Forum: Midtown Madness Car Projects
- Topic: Zac's Car Models
- Replies: 16
- Views: 397
- Mon Oct 05, 2020 5:57 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
I've been working at making the look of the game match MM2 lately. Glowing trees and all :P https://i.imgur.com/vQP1Ivs.png https://i.imgur.com/QoAgNwz.png https://i.imgur.com/9kyA41Y.png https://i.imgur.com/4cUao4D.png https://i.imgur.com/IMkW0ez.png The biggest thing still to go is car physics. Th...
- Tue Jun 16, 2020 7:28 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
Not much has been done on this. I've been busy doing game development among other things. What has been done though, is some progress on Midtown Madness 1 stuff, since I haven't been motivated as much for MM2. https://i.imgur.com/MggthRD.png https://i.imgur.com/MFpv5RX.png https://i.imgur.com/tZPMVG...
- Thu Apr 02, 2020 11:47 am
- Forum: Midtown Madness Programs
- Topic: Anti-viruses detecting mods installers and programs.
- Replies: 3
- Views: 2552
Re: Anti-viruses detecting mods installers and programs.
It detects it as potentially harmful because it modifies the data of a running application. Don't worry, it's safe.
The other programs don't do such a thing.
The other programs don't do such a thing.
- Fri Dec 20, 2019 9:00 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
Unfortunately won't be ready on that date. Currently there are no banger collisions, terrible physics, no races or multiplayer, etc.
Current plans: Working on optimizations, banger physics, then looking to find some new car physics.
Current plans: Working on optimizations, banger physics, then looking to find some new car physics.
- Wed Oct 16, 2019 5:34 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
Lighting is now a ~95% match to MM2, and with new shaders, framerate has doubled.
Main things on the TODO list are now better vehicle physics, and AI

Main things on the TODO list are now better vehicle physics, and AI

- Tue Sep 10, 2019 2:28 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
In recent days I've been working on optimizations!.. and bugfixes - PSDL geometry generation is 60% faster - Finding what room ID (or as some call it, block ID) an object in is now 95% faster, because it uses a quadtree to quickly eliminate rooms the point is not within (google quadtree for more inf...
- Tue Sep 03, 2019 4:50 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
Hope to see at least beta release! I have some qusetions: What is the status of project at the moment? Will you open source code and upload them to GitHub/GitLab? It can be helpfull for 3rd party pull requests and increasing project's popularity. Can we send you Feature Requests? And where is the b...
- Mon Jul 01, 2019 6:50 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
Another showoff image https://media.discordapp.net/attachments/593109722664534026/593647614407344135/unknown.png Shadows work in an interesting way now. During loading the game renders up a vehicles shadow, then takes a "picture" of it, and puts it into a texture. Then that texture is over...
- Wed Jun 26, 2019 3:47 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
I feel like a it of a broken record here, haha. This is an "engine within an engine" so to speak. I've remade original MM2's engine (so yes, teoretically you can use all the mods on this site) within Unity. This means we get MM2, on a modern engine, and since I created the code myself, I c...
- Wed Jun 26, 2019 7:25 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
Re-did particles, now using a custom built particle system that emulates MM2's 


Also worked on the race "hud arrow", its now fairly close to MM2




Also worked on the race "hud arrow", its now fairly close to MM2

- Thu May 16, 2019 12:04 pm
- Forum: Midtown Madness Cars
- Topic: Future of the convert cars
- Replies: 12
- Views: 4195
Re: Future of the convert cars
A lot of us have been releasing things in the Discord for a while since it's easier.
- Mon Apr 01, 2019 7:10 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
[quote="FXANBSS";p="111251"]yoo the cable car's got shadows too! :D[/quote] Yup! By default the cable cars have an HLIGHT and SHADOW object, why not use it? :D I've also made use of the unused bell sound. It plays when a cable car enters an intersection while carrying speed. Othe...
- Sun Mar 31, 2019 9:14 am
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
[quote="Seahawk";p="111246"]Have you put the RV5 extra traffic cars and that giant wheel in London?[/quote]
If you want RV5 stuff, just put the AR file with the game
If you want RV5 stuff, just put the AR file with the game
- Sat Mar 30, 2019 2:01 pm
- Forum: Gaming Stuff
- Topic: MMClone
- Replies: 356
- Views: 43054
Re: MMClone
Traffic nearly done!

Bonus: cable cars


Bonus: cable cars
