Search found 127 matches
- Thu Feb 04, 2021 6:20 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 40229
Re: Midtown Madness 3: Unofficial PC porting project
How far along is this project? I don't feel like going out and buying an old xbox just for one game. Inactive for the foreseeable future, but nowadays MM3 is kinda fully playable in xemu (an og Xbox emulator): https://xemu.app/ In fact, it was me who fixed the emulator to allow MM3 to go past the m...
- Sun Jul 23, 2017 8:30 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 40229
- Sun Jul 23, 2017 1:06 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 40229
- Sun Oct 09, 2016 4:19 pm
- Forum: Midtown Madness General
- Topic: Midtown Madness 3: Unofficial PC porting project
- Replies: 131
- Views: 40229
Sorry for the late update, in these months I made some progress, even if not much, I uploaded a new build here . (the data folder is included this time) Here's the changelog: City objects: Most of the objects are now loaded, albeit without collision detection, also no special effects, no leaves on t...
- Wed Jul 13, 2016 11:40 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 10769
- Tue Jul 12, 2016 3:26 pm
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 10769
Look back at my post, I pointed out the malformed bounds in the post. Okay, I didn't turn my brain on. I guess there is a problem in my bound exporter (by the way, I exported them as .bbnd + .ter, since as .bnd it was extremely glitchy), this archive contains the 3dsMax exporter scripts I used, if ...
- Tue Jul 12, 2016 11:27 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 10769
- Tue Jul 12, 2016 1:14 am
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 10769
- Mon Jul 11, 2016 11:51 pm
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 10769
- Mon Jul 11, 2016 10:45 pm
- Forum: Midtown Madness Tracks
- Topic: Chicago
- Replies: 72
- Views: 10769
One of the causes of instability btw may be the fact that the game dislikes many of your bound files... Yeah, the roads are malformed because I had to split some roads in 2 to avoid collision detection problems (the road colliders are generated assuming the 4 corner vertices are coplanar, but that'...
- Wed Jul 06, 2016 11:32 am
- Forum: Midtown Madness Programs
- Topic: MM2Hack
- Replies: 24
- Views: 12671
- Wed Jun 08, 2016 10:21 pm
- Forum: Midtown Madness General
- Topic: how do i use the heap patcher
- Replies: 19
- Views: 2563
- Thu May 19, 2016 1:57 am
- Forum: Midtown Madness General
- Topic: Heap Overruns are a thing of the past!
- Replies: 50
- Views: 28131
I uploaded a zip version here. (indeed, for so small files I should have used zip as a first choice for better compatibility) Anyway, try updating 7zip to open the .7z file (if it's not up to date)
- Sat May 14, 2016 2:22 pm
- Forum: Midtown Madness General
- Topic: Heap Overruns are a thing of the past!
- Replies: 50
- Views: 28131
I made a patcher (download: compiled and source code ), to use it just drag and drop midtown2.exe on the program. Since then I have been doing nothing more but cruising on New York with all three on max density. Never had this much fun. Beware, New York is still quite unstable under certain conditio...
- Sat Apr 30, 2016 11:12 pm
- Forum: Midtown Madness Programs
- Topic: MM2Hack
- Replies: 24
- Views: 12671
Is the parked car model replacer count for all parked cars of the type you choose to replace or just 1? The parked cars replacer works per city, there is a list that defines the cities where the default parked cars need to be replaced. The ParkedCars parameter in the .ini file is a boolean that ena...