Search found 127 matches

by SuperSecret
Thu Feb 04, 2021 6:20 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 31313

Re: Midtown Madness 3: Unofficial PC porting project

How far along is this project? I don't feel like going out and buying an old xbox just for one game. Inactive for the foreseeable future, but nowadays MM3 is kinda fully playable in xemu (an og Xbox emulator): https://xemu.app/ In fact, it was me who fixed the emulator to allow MM3 to go past the m...
by SuperSecret
Sun Jul 23, 2017 8:30 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 31313

I have the same problem as jfk, freezes on loading. Check the file named "output_log.txt" located in the folder named "MM3_Data", if at the end it says something like "DllNotFoundException: MM3Lib.dll" then the problem is that it cannot load the library (even if I put ...
by SuperSecret
Sun Jul 23, 2017 1:06 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 31313

I uploaded a new build here (it requires the "Data" folder from build 6, available here ), here is the meager changelog: (just some things I did some months ago) All of the objects should be loaded and placed correctly. No collision detection or special effects yet, and no leaves on trees ...
by SuperSecret
Sun Oct 09, 2016 4:19 pm
Forum: Midtown Madness General
Topic: Midtown Madness 3: Unofficial PC porting project
Replies: 131
Views: 31313

Sorry for the late update, in these months I made some progress, even if not much, I uploaded a new build here . (the data folder is included this time) Here's the changelog: City objects: Most of the objects are now loaded, albeit without collision detection, also no special effects, no leaves on t...
by SuperSecret
Wed Jul 13, 2016 11:40 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9321

Using .bnd resulted in extremely glitchy collision detection (half of the times it did not work at all, it was full of holes), so I was forced to use .bbnd. (By the way, if .bbnd does not work for you it is because it needs also the .ter file)
by SuperSecret
Tue Jul 12, 2016 3:26 pm
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9321

Look back at my post, I pointed out the malformed bounds in the post. Okay, I didn't turn my brain on. I guess there is a problem in my bound exporter (by the way, I exported them as .bbnd + .ter, since as .bnd it was extremely glitchy), this archive contains the 3dsMax exporter scripts I used, if ...
by SuperSecret
Tue Jul 12, 2016 11:27 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9321

The bounds are generated from the roads, so if the road is malformed then the bound is also malformed.

Here is an image that explains the issue:

Image
by SuperSecret
Tue Jul 12, 2016 1:14 am
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9321

I'll rephrase: I tried, but for some reason (I don't remember exactly what, probably crashing, freezing or just not working at all) it could not work. The characteristics of those roads prevented them from having working traffic in MM2.
by SuperSecret
Mon Jul 11, 2016 11:51 pm
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9321

If I remember correctly, I tried, but for some reason I could not get it to work.
by SuperSecret
Mon Jul 11, 2016 10:45 pm
Forum: Midtown Madness Tracks
Topic: Chicago
Replies: 72
Views: 9321

One of the causes of instability btw may be the fact that the game dislikes many of your bound files... Yeah, the roads are malformed because I had to split some roads in 2 to avoid collision detection problems (the road colliders are generated assuming the 4 corner vertices are coplanar, but that'...
by SuperSecret
Wed Jul 06, 2016 11:32 am
Forum: Midtown Madness Programs
Topic: MM2Hack
Replies: 24
Views: 9758

I have updated the tool, now the various lists (sirens, cop cars, etc) can be edited within the tool.
by SuperSecret
Wed Jun 08, 2016 10:21 pm
Forum: Midtown Madness General
Topic: how do i use the heap patcher
Replies: 19
Views: 2354

show me the steps
Image
Image
Image
Image

P.S. Sorry for the huge images, but desperate times call for desperate measures. (although I'm not sure these steps are dummy-proof enough)
by SuperSecret
Thu May 19, 2016 1:57 am
Forum: Midtown Madness General
Topic: Heap Overruns are a thing of the past!
Replies: 50
Views: 22239

I uploaded a zip version here. (indeed, for so small files I should have used zip as a first choice for better compatibility) Anyway, try updating 7zip to open the .7z file (if it's not up to date)
by SuperSecret
Sat May 14, 2016 2:22 pm
Forum: Midtown Madness General
Topic: Heap Overruns are a thing of the past!
Replies: 50
Views: 22239

I made a patcher (download: compiled and source code ), to use it just drag and drop midtown2.exe on the program. Since then I have been doing nothing more but cruising on New York with all three on max density. Never had this much fun. Beware, New York is still quite unstable under certain conditio...
by SuperSecret
Sat Apr 30, 2016 11:12 pm
Forum: Midtown Madness Programs
Topic: MM2Hack
Replies: 24
Views: 9758

Is the parked car model replacer count for all parked cars of the type you choose to replace or just 1? The parked cars replacer works per city, there is a list that defines the cities where the default parked cars need to be replaced. The ParkedCars parameter in the .ini file is a boolean that ena...