Search found 14 matches

by WTFcatcher
Mon Aug 25, 2014 1:42 am
Forum: Midtown Madness General
Topic: Possible to join IP server ?
Replies: 8
Views: 1034

a few ...
Understatement of the year :P
Exactly. This, I could not have explained better myself.
by WTFcatcher
Thu May 01, 2014 10:12 am
Forum: General
Topic: Happy Birthday to me
Replies: 19
Views: 2530

Happy birthday Rohit :aprobar:

And happy 15th MM1 anniversary! :) :aprobar:
by WTFcatcher
Tue Apr 29, 2014 7:16 pm
Forum: Gaming Stuff
Topic: GTA Story thread
Replies: 8
Views: 1187

Once I managed to derail the train in GTA SA and I was like WTF :?: :!: then I fell down to the sea... all happened while I was trying to escape a 4 star wanted level and as soos as I surfaced, a SAPD copter and 3 predator boats hunted me down, killing me in less than 20 seconds, making me lose all ...
by WTFcatcher
Tue Apr 22, 2014 12:40 pm
Forum: Midtown Madness Mods
Topic: Idea: The Midtown Madness 1 Mod
Replies: 56
Views: 5750

For colors there is a color pack by NiAlBlack including all beta colors, mm1 colors and some extra colors such as field of flowers for ww new beetle.

Topic can be found here:

https://www.mm2x.com/modules.php?name=Forum ... pic&t=4514
by WTFcatcher
Sun Apr 06, 2014 11:59 pm
Forum: Midtown Madness Car Projects
Topic: Aaro4130's MM2 Projects
Replies: 587
Views: 45845

Yeah, that's right, but it's still a solution for the taillights projection beam visible only at night, and the braking won't cause any effect. Concerning the taillights, this is a more sensible case.
I do agree that this would be a much better way. Just wanted to point it out. :aprobar: :wink:
by WTFcatcher
Sun Apr 06, 2014 11:16 pm
Forum: Midtown Madness Car Projects
Topic: Aaro4130's MM2 Projects
Replies: 587
Views: 45845

The M6 looks great too. Nice quality the models of this mobile game. Looks so real... :o But the rear lights will stay at a fixed distance from the car and look odd while jumping. That is true, I'll talk to Franch about making this an optional feature by making a separate AR for that texture only. ...
by WTFcatcher
Sat Mar 22, 2014 9:16 am
Forum: Midtown Madness Mods
Topic: New Coplights!
Replies: 44
Views: 4731

Nicely done :aprobar:
by WTFcatcher
Tue Mar 11, 2014 6:58 pm
Forum: Midtown Madness Mods
Topic: New Coplights!
Replies: 44
Views: 4731

They look absolutely stunning nice work there :aprobar:

EDIT: Some pictures:

Image

Image

Image
by WTFcatcher
Mon Mar 03, 2014 3:03 pm
Forum: Midtown Madness Mods
Topic: New Coplights!
Replies: 44
Views: 4731

Nice one. Now THIS is impressing. Well done. :) :aprobar: :aprobar:
by WTFcatcher
Sun Mar 02, 2014 5:14 pm
Forum: Midtown Madness Mods
Topic: New Coplights!
Replies: 44
Views: 4731

No, it is not abandoned, but if there is any news, i will post.
Ok I will wait then :)
by WTFcatcher
Sat Mar 01, 2014 5:57 pm
Forum: Midtown Madness Mods
Topic: New Coplights!
Replies: 44
Views: 4731

Sorry for my impatience and the little bump, but is this abandoned or not? Just wanted to learn...
by WTFcatcher
Sun Feb 09, 2014 1:35 am
Forum: Midtown Madness General
Topic: MM1 Revisited
Replies: 280
Views: 23076

Would be a real shame cancel the making of the version 3 of this mod. For what reason, then? The progress done is already really good in quantity and quality than the previous version 2, starting from the new 360 degrees skies. Put a little effort to finish it, and then, can well be said the word &...
by WTFcatcher
Fri Feb 07, 2014 3:37 pm
Forum: Midtown Madness General
Topic: MM1 Revisited
Replies: 280
Views: 23076

Sorry for such a huge bump, but I want to know what happened to this mod? Is it cancelled, abandoned or worked on? My reason of wanting to find out what happened to this mod is that this mod is a really special mod for me and most probably for some others. I really would like to see a V3 of this mod...
by WTFcatcher
Thu Feb 14, 2013 2:30 pm
Forum: Midtown Madness Mods
Topic: Trouble with Revisited v5 tracks
Replies: 1
Views: 553

Do you try to play on these tracks after playing trough one of the default cities? If so, that is normal due to programming of MM2 and that can't be helped.