Search found 330 matches

by NiAlBlack
Mon May 27, 2013 11:53 pm
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32872

I made two new paintjobs for the Fastback now: Brown: https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/580279_459564307462027_566914751_n.jpg I hope I got a good shade for this. As I already announced, I'm working on a US-flag paintjob. Following is my first attempt, it still needs some fixing...
by NiAlBlack
Mon May 27, 2013 10:55 pm
Forum: Midtown Madness Programs
Topic: MView2
Replies: 17
Views: 1785

As soon as I load the FCD files we should be able to! That'd be awesome. If I could help out with something, tell me. Gaining some experience with making cities wouldn't be bad anyways. What I could definately do is make a mm2 styled map for it. BTW, is the unit the same in both games, because that...
by NiAlBlack
Sat May 25, 2013 5:29 pm
Forum: Midtown Madness Mods
Topic: MM2 Ultimate Difficulty Racemod
Replies: 419
Views: 36345

And not to mention Beta 1 had 8 opponents in some races. Yep, but they fixed it. A good mod should look somewhat professional so having the "$" show up in normal races kills the quality. If RohitXL5 could fix it without affecting CnR, it'd be fine though. One opponent less shouldn't be a ...
by NiAlBlack
Sat May 25, 2013 3:26 pm
Forum: Midtown Madness Mods
Topic: MM2 Ultimate Difficulty Racemod
Replies: 419
Views: 36345

Modifying races do nothing with CnR because I'm not gonna modifying CnR waypoints.
You didn't get the point. I said if you changed the "$" to a "9", it would affect CnR. Because that way a "9" would show up above the player who has the gold.
by NiAlBlack
Sat May 25, 2013 1:23 pm
Forum: Midtown Madness Mods
Topic: MM2 Ultimate Difficulty Racemod
Replies: 419
Views: 36345

Looks nice so far, but I wouldn't recommend you to add more than 7 opponents because, as you can already see on your screenshot, the 9th player will have a "$" above him instead of a "9". You could change that to a nine, but that wouldn't be a good idea because it would affect CnR.
by NiAlBlack
Sat May 25, 2013 3:00 am
Forum: Midtown Madness General
Topic: Where I can download MM1?
Replies: 5
Views: 760

We don't support warez here, so I won't give you a link, but google is your friend!
by NiAlBlack
Sat May 25, 2013 2:22 am
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32872

Right now I'm working on a Fastback in american flag design, I hope it'll turn out good. When I'm done with that I'll probably try to make good-looking textures for the '59 caddy and then I'll fix several issues and bugs. Then It'd be ready for release. I'm also considering add-on paintjobs for the ...
by NiAlBlack
Fri May 24, 2013 4:19 pm
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32872

I finally finished the racing stripes paintjob for the Ford Mustang GT:

Image
Image

Here's a little fix for it.
by NiAlBlack
Tue May 21, 2013 11:47 pm
Forum: Midtown Madness General
Topic: Question About MM2 Texture Formats
Replies: 5
Views: 654

Although .bmp and .tga are supported, I'd recommend you to use .tex because you can set flags, which are sometimes needed to make a texture show up properly. E. g. when adding paintjobs to default cars, the textures have to use the correct flags, otherwhise there will be ugly lines.
by NiAlBlack
Sun May 19, 2013 3:06 pm
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32872

I'm done with all default cars from Midtown Madness 1 now. I only didn't do the cop, because I couldn't get it to work. You can download it here . I added two new paintjobs to the City Bus, which haven't been in mm2 colors pack, because I was too lazy to redo the pkg. https://i1153.photobucket.com/a...
by NiAlBlack
Sat May 18, 2013 4:48 pm
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32872

I'm planning to work on MM1 colors pack for now with the textures I made for MM2 colors pack. I'll do all default cars and the mm2 cars converted by Toty. To test my capabilities, I did the Ford Mustang GT. You can download it here . Note that all paintjob names are in German and that the new paintj...
by NiAlBlack
Mon May 13, 2013 12:06 am
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32872

Make a MM1 colors pack :P Actually you can convert this one! I once tried to do something like that, but I couldn't get multiple paintjobs to work, because the required program doesn't work on my computer, or maybe I dunno how to use it correctly. Maybe cooperating with that guy who converted mm2 c...
by NiAlBlack
Sun May 12, 2013 10:24 pm
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32872

Actually I check this page now and then, but I moved on to other things. However, I'm sure I'll come back, especially as I finally got mm1 to run with hardware rendering on win7. This might give me some new motivation.
by NiAlBlack
Fri Jan 11, 2013 5:45 pm
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32872

What happened to the Bright Blue Metallic paintjob then? o.O
It was cut in favor of green.
by NiAlBlack
Mon Dec 24, 2012 1:38 pm
Forum: Midtown Madness Mods
Topic: MM1 + MM2 colors pack
Replies: 355
Views: 32872

Awh, opponent five and onwards don't appear in different colors. That can't be changed, I think it is hard-coded that only the first 4 colors are being used by opponents And some of the color names are still in German. o.O Also, Bright Blue Metallic VW New Beetle still appears as green. 1. that is ...