Search found 21 matches

by Volky
Mon Oct 26, 2015 8:15 pm
Forum: Midtown Madness Programs
Topic: mc2mm
Replies: 3
Views: 4021

Looks great.
I impressed that you found a way to convert normals. :)
by Volky
Fri Sep 16, 2011 5:59 pm
Forum: Midtown Madness Cars
Topic: NFSU2 cars (in PKG).
Replies: 17
Views: 1981

Google bintex.
by Volky
Fri Sep 16, 2011 4:15 pm
Forum: Midtown Madness Cars
Topic: NFSU2 cars (in PKG).
Replies: 17
Views: 1981

Textures added.
Better if you get game to have all contents you need.
by Volky
Fri Sep 16, 2011 6:41 am
Forum: Midtown Madness Cars
Topic: NFSU2 cars (in PKG).
Replies: 17
Views: 1981

350Z added.
by Volky
Thu Sep 15, 2011 5:45 am
Forum: Midtown Madness Cars
Topic: NFSU2 cars (in PKG).
Replies: 17
Views: 1981

Ok, if there will be concrete request i will add more PKG files.
by Volky
Wed Sep 14, 2011 7:57 pm
Forum: Midtown Madness Cars
Topic: NFSU2 cars (in PKG).
Replies: 17
Views: 1981

Which one is better?
by Volky
Wed Sep 14, 2011 7:50 pm
Forum: Midtown Madness Cars
Topic: NFSU2 cars (in PKG).
Replies: 17
Views: 1981

NFSU2 cars (in PKG).

Does some one interested to convert NFSU2 cars? Perhaps NFSU1 and NFS:MW too. Sorry, converter not provided. ZM screenshots: NFSU https://www.mediafire.com/?npyiu8gt53tv2zp NFSU2 https://www.mediafire.com/?767mxjwb50beqvy NFSMW https://www.mediafire.com/?3b7v7h9uq5l8ifj NFSU2 3d models: 3000GT https...
by Volky
Fri Jul 08, 2011 4:33 pm
Forum: Midtown Madness Programs
Topic: MM1 to MM2: bms2pkg converter
Replies: 3
Views: 735

MM1 to MM2: bms2pkg converter

I've made small fix of bms2pkg converter. Thanks to dummiesboy.
https://www.megaupload.com/?d=E1HVY896
by Volky
Fri Oct 15, 2010 7:21 pm
Forum: Midtown Madness Car Projects
Topic: Midnight Club: Street Racing to Midtown Madness 2
Replies: 111
Views: 12656

PS I`m having a simple question for Volky - could you make and an "flip" version of it, like the previous version? Try this TEX to TGA converter. It will create TGA textures for ZModeler that are not need to be flipped. https://www.megaupload.com/?d=89A3VYFL Tell me if something is not wo...
by Volky
Thu Oct 14, 2010 11:44 pm
Forum: Midtown Madness Car Projects
Topic: Midnight Club: Street Racing to Midtown Madness 2
Replies: 111
Views: 12656

I think I have found a right way to calculate UV texture coordinates for MC1 models.
Last version of from_pkg tool:
https://www.megaupload.com/?d=BH6JA5FS

Image
by Volky
Mon Sep 13, 2010 10:44 am
Forum: Midtown Madness Car Projects
Topic: Midnight Club: Street Racing to Midtown Madness 2
Replies: 111
Views: 12656

by Volky
Mon Sep 13, 2010 9:12 am
Forum: Midtown Madness Car Projects
Topic: Midnight Club: Street Racing to Midtown Madness 2
Replies: 111
Views: 12656

First hex-editor in google xvi32 2.51. https://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm#download List of all tex files with type = 0x0f in header from common.dat archive. amanface.tex amanface2.tex awomface.tex awomface2.tex bmanface.tex bmanface2.tex bmanface3.tex bmanface4.tex bmanf...
by Volky
Sun Sep 12, 2010 9:42 pm
Forum: Midtown Madness Car Projects
Topic: Midnight Club: Street Racing to Midtown Madness 2
Replies: 111
Views: 12656

Here is va_parkingcop_lights.tga texture. https://www.megaupload.com/?d=V7KVQUYS I found a way to get correct texture. After checking header information from https://wiki.mmarchive.com/wiki/Modding:TEX I have found that texture types 15 (P4_MC) and 16 (PA4_MC) have same description, so I've changed ...
by Volky
Sat Sep 11, 2010 12:55 pm
Forum: Midtown Madness Car Projects
Topic: Midnight Club: Street Racing to Midtown Madness 2
Replies: 111
Views: 12656

I'm not sure if it will work, try to put original TEX files from MC1 into MM2 .ar archive, and use exported TGA only with ZModeler. As for car body damages, its interesting how it can be work with MM2 using texture transparency and merging 3d meshes of damaged and undamaged body. If car undamaged, s...
by Volky
Sat Sep 11, 2010 9:37 am
Forum: Midtown Madness Car Projects
Topic: Midnight Club: Street Racing to Midtown Madness 2
Replies: 111
Views: 12656

You can use mcTex tool. It can extract all MC2 TEX files to TGA or DDS images It also can work with with MM2, MC1 and MC3 textures too, but with some problems. If it can't extract texture it will stop. Run from command line to see texture that makes trouble. Remove this file and run again. Perhaps y...