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.:|[ The kerb ]|:.
Submitted by carfan1061

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Give your opinion on whether you think software graphics have more realistic kerb or not.

Media Description

Give your opinion on whether you think software graphics have more realistic kerb or not.
...

Media Info

Submitted by: carfan1061
Added: 04 Aug 2017 18:12:22
Filename: 9a4b824ff337058.jpg
Size: [2048 x 768 jpg]
Viewed: 1390 times
Votes: 4 times
Rating: 10.0 Point

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comment(s)

No.Submitted byComments
4 Member Doof4294967296
(11 Aug 2017 04:14:32)
Actually the polygon edges are pretty obvious. Look at the image carefully. Yes, they are in the same height. It only appears higher because a part of the road has same color with the kerb due to lack of texture filtering?

3 Member KingAndy
(07 Aug 2017 15:37:03)
It is the same height ;) It only appears to be higher because of the lack of shading and since textures aren't buffed you really can't distinguish the edges of the polygons - it seems like a bit of the road and the top of the sideroad are part of the kerb as well.

2 Member carfan1061
(07 Aug 2017 10:29:25)
I'm referring to the hight of the kerb, not the detail or textures. Although it doesnt act different, I find it more realistic because of that. ;)

1 Member KingAndy
(06 Aug 2017 21:12:18)
Software graphics look just so slightly better than a PS1 game, tbh...

Hardware graphics [can] do proper shades that match the rest of the environment, just like you can see on your shot - life-like, so to speak. Software graphics can't, neither can buff out the inevitably low-res textures. The kerbs in MM2 default maps don't have textures assigned properly, rather 1 line of pixels stretched over them - software graphics make that so obvious.

To answer your question - no, kerbs don't look anything worth calling "realistic" in software graphics. There's a time and place for software graphics and it was lost in the late 90s - early 2000s; don't hurt your eyes, don't switch that option, it sucks and is unnecessary nowadays.