Few weeks ago I've stared learning how to create city in MM2. I've read specifications of almost all MM2 files (made by Freber and the other members of forum.mm2c.com) and then I've tried to use PSDL Convertisseur and after few hours I had small city (one road) in MM2. Of course I had to use also PSDL Viewer and INST Editor, because PSDL Convertisseur didn't prepared all files. Because I'm little lazy and I don't like to use too many programs to create one small city, so... I've decided to create another program... Finnaly I've called it MM2 City ToolKit.
MM2 City ToolKit is a complex tool which allow you to easy create city for MM2. MM2CT started as graphics INST editor and next came 3DS importing function. Now the most important part of program is 3D importer, the rest is just addons, you don't have to use it. Whole city is created in 3D Studio or ZModeler (or other programs which can export file to .3DS). You create builds, trees, roads, etc. (you have to use special names) in one file and place them in proper position.
Everything is done in 3D Studio/ZModeler. Then the city is exported to .3DS and imported in my program. MM2CT creates:
As I wrote MM2CT has many function:
MM2CT is created in Borland C++Builder 6 Personal edition, so it should be quite fast. It uses OpenGL library for displaying and ZipForge for AR making.