How to make good looking dashboard ???
Before you start reading:
- this isn't step-by-step instructons, it only descripes solution which we use during dashboard making
- don't read this document if you aren't able to create your own 3d model
- this document doesn't show how to set position of dashboard in game. If you want to know how, please read Stereo tutorial
Photos and textures preparation
You have to create two big textures for blueprints. They should be high qualify and be a square (width=height).
In Murcielago, they look like this:


(of course images above are just thumbnails, we used much bigger photos - 1112x1112 for dashboard and 512x512 for wheel)
3D model of dashboard
Using prepared images as blueprints, we crete flat 3d model of dashboard:

and next we map object with some textures. You can use your blueprints (if you resize them to e.g. 1024x1024)
for mapping or cut image in few smaller part (we usually do it, because we don't use textures bigger than 512x512).
Save this textures as 24bit TGA (without alpha channel) and map to object:

3D model of sterring-wheel
The instruction is the same, first create flat 3D model:

next map with texture (without alpha channel):

Finished 3D models of dashboard and wheel
When you finish, it should look like this:

The end
Now you have to add needles and gearpivot, then export to PKG and set positions in _dash.asNode (read Stereo tutorial).
The dashboard will look good, because it doesn't use alpha channels for dashboard (cocpit) and sterring-wheel.
We hope it'll help You to create great dashboards :)