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Zmodeler: Why are the back and 3d view different

Posted: Fri May 01, 2015 11:49 am
by Doof4294967296
Ok I'm really confused now. Why are they different? The 3d view is the correct one. And in the back view the decal doesn't overlap the rear bumper. Anyways, what should I trust within these two?

HERE'S THE IMAGE:
Image

Posted: Sat May 02, 2015 12:02 pm
by Doof4294967296
Does anyone knows? Its ok if you don't I just need some of your replies. :roll:

Posted: Sat May 02, 2015 12:27 pm
by BIGzee
Maybe the last thing you did was UV mapping "LANCIA Alitalia" and the back view didn't update the change. Dunno, I'm new to this myself :?

My !!! What's the resolution of your desktop :wassat:

Posted: Sat May 02, 2015 1:22 pm
by mm2mm1fan
Maybe trust the 3D view

Posted: Sat May 02, 2015 3:30 pm
by Doof4294967296
Maybe the last thing you did was UV mapping "LANCIA Alitalia" and the back view didn't update the change. Dunno, I'm new to this myself :?

My !!! What's the resolution of your desktop :wassat:
I have a full HD (1920x1080)

Posted: Sat May 02, 2015 3:32 pm
by Doof4294967296
Okay, thanks mm2mm1fan. :D

Posted: Sat May 02, 2015 5:37 pm
by BUGATTIMAN253MPH
Sometimes this just happens to me when I am making light effects for cars. In 3D view the glow shows up but in the 2D views they don't. I move them out a little bit then they show up.

Posted: Sat May 02, 2015 7:15 pm
by Silent1Unknown
That is strange...try:

1) change Back view to something else, then Back view again... or...
2) View>Texture Management>Reload All Textures

Posted: Sat May 02, 2015 10:56 pm
by Franch88
This weird thing isn't new to me, but I guess that's an issue of all the views of ZModeler except the 3D one, and this last one, renders the mesh and the textures better than the others, indeed.