Awesome! Keep it up Zee!
Thanks, The_Most_Wanted
!!!!. Will do.
This has been a good car to bring to MM2.
My pleasure, BIGzee.
Even thought it was made in 2011, it looks like the future of motoring!
Yeah, first shown in some Auto show in 2008 as a concept and the production units started throwing in since 2009. They just decreased the weight, added a turbo, a spoiler and lotsa Carbon Fibre in the '11 one. The current models follow the 2011's blueprints, at least the "future of motoring" for KTM itself
Another set of fixes and updates on the BRZ GT (this is taking forever
)
BETA v5
Changelog (6-May-2015)
Code: Select all
- Added 'H' & 'M' LODs (grill texture bug), deleted 'L' - BREAK01
- Added glow to the Brake lights - BLIGHT
- Added _ni texture for Brake lights - BLIGHT
- Added _ni Lit License plate texture (Overlaying object) - BODY
- Rearranged Nitro sputter animation, +1 frame - BLIGHT
- Increased Wheelback{SlidingFric} - TUNE
- Decreased Trans{GearchangeTime} - TUNE
- Added Lights_dmg for every Individual paintjob - BODY
- Lowered the Ride Height - BODY
- Moved the wheels outwards - WHL
Really hope this will be the last. Just finalizing the last bits and bugs. One bug I'd like to mention, 'cannot be solved' - Its the front brakes' power. Squashed all bugs but this. It feels considerably weak because of the timing I'd set it to help a 30-frame animation to fit its purpose. I'd name the bug as ABS
.
UPDATE
The Subaru BRZ GT '13 is
RELEASED
-As of May 20.
I don't think many liked the BRZ GT. I'm still open to suggestions on how to make things better, seeing from my previous releases.
Apologies to Silent1Unknown for not having taking his suggestion on the ridding of the brake glow appearing under the nitro flames. Sorry, Silent1Unknown,
I'll put it to effect on the upcoming conversions for sure.
Got a new addition - a Fitting finale for the BRZ family
The BRZ 'popo' version.
Added a feature, a rather simple one -
-
SCANNER CHATTER
Features Random Scanner chatter (non-understandable) from GTA 2, seemed good for a start. Works fine as of now. Replaces the engine idle sounds. Also I've Prepped a beta of the BRZ cop for fellas viewing this post, limited to 2 paintjobs and a gloomy centred siren glowball (ignore that. It'll be fixed as the beta is for the purpose of the scanner feature instead) - Down Below..
Sorry for the bad quality representation. I am in grave need of opinions of whether this is a valid feature worth adding in this release. Reasons for the confusion are that it increases the file size by 5mb even though the scanner audio is mono and that this interferes with the idea of adding more paintjobs. Oh, and the beta has that wierd lt_glow duo in the texture folder, just reminding.
Please do post here the necessity of the feature after testing the BRZ cop beta. Thanks in advance
For now, I leave some WIPs
Oh, and yes, that Angry Cat from somewhere
**NOTE : The SXT AWD, R/T Mopar Concept and Hellat are not 100% replicas of their original counterparts. I did that on purpose.
And I highly doubt the Hellcat will be released. Still awaiting the author's permission. And a Vault edition, in case the babysitter was out of town and you needed someone to take your bank out to the park and for a stroll.
But where's the vault ??
.. halfway underground, crashes mm2 when I apply the brakes and so on. Now I need help