Posted: Tue Apr 14, 2015 3:01 am
Cool features on the BRZ
Sorry, I wasn't clear on mentioning. I meant buggy - as in "full of bugs". Full of bugs because of my devilishly stupid mistakes like the wheels' axes and sizes are not 1:1. And if you look closely, you can see the transparencies are bad and the foglights aren't UV mapped right. Say, speaking of chargers and buggies, is anyone attempting to do this -So, the Charger is upgraded for offroad use basically?
Thanks for everything Great to hear its releasing soon ! Hope it didn't bother you with the fixesNice presenting. Great work so far.
The stock BRZ is in the way to be released.
Thanks again mm2mm1fanWhoa, nice features on the BRZ!
ThanksCool features on the BRZ
I could probably extract the thick, wide tires from Shift 2 Unleashed. I'm not really sure why they can be so big but I think it was done for the Speedhunters drag racing.Say, speaking of chargers and buggies, is anyone attempting to do this -
Thanks EnzoSkylineMiura !!Love the nitro flames! Pretty incredible work considering you've just started. I can't wait to see more of your work.
Didn't know there was drag racing in S2U. Are you really gonna attempt this ? I could help you with them. The tyres, dunno if the drag tyres would do. The grapple thingy on the hood could be textured, and one could make the front bumper from scratch - but me . I could try modding the rear cage from the fnf showdown vault edition charger for that front bumper. Will post you if it works out (which i slightly doubt, but is worth a try). And the rear bumper -I could probably extract the thick, wide tires from Shift 2 Unleashed. I'm not really sure why they can be so big but I think it was done for the Speedhunters drag racing.Say, speaking of chargers and buggies, is anyone attempting to do this -
Thanks jorge14OMG dat car, very nice job mate!
Didn't know you still pay visits in the community . Great to have you around . Yeah, i used black on the 'Alphas' but haven't tried the frames without the alpha's entirely. Should I delete the alpha channels and black-out the entire frame background ? The nitro looks thing only happens at night.The nitro looks can be solved by using a black background on the texture. Midtown Madness additive blends light textures, so black = transparent.
Tried them as you'd suggested - Deleted Alphas on every single frame incl. the blank ones and blacked out the backgrounds completely and saved them as 32-bit .tga frames (128x128 pixels). This happened.Yeah, without alpha and having the nitro background totally black should work
Odd, it should work fine, try saving as 24 bit.
Worked. The 24 bit thing pulled off greatSo did it work with black background?
Yepz. I've Understood. I've already mentioned that I've added a separate animation of the Nitro flames' projection much similar to frostbites' nfs series, and followed by another mention that it interferes with the brake projection and I had revoked it for the BRZ GT's release. Reason was that nitro flame projections aren't visible on the racetrack cuz the track is lit but wasn't the case with brake projections. And since this was a racecar i chose the brake ones instead.However, I'm not a fan of the brake light projections. At first, I thought they were for the NOS, until you mentioned its actually for the brakes. I would lose them, but if you really really want to keep them, then its better to make them more transparent, maybe 20% of what I'm seeing now. Remember, theyre not supposed to be as strong as the headlights.