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No more than 10 paint jobs?

Posted: Sat Jan 17, 2015 5:19 am
by Doof4294967296
I've never done some cars with more than 10 paintjobs yet. Anyway is it possible for us to make more than ten? How? :roll:

Posted: Sat Jan 17, 2015 5:53 am
by Franch88
Due to the Maxoff's PKG filter is possible have more than 10 paintjobs for a total of 14. In case you have problems in making it work, write it here.
Exists also the MM2BR's PKG filter which allows to have till 21 colors.
The negative sides of make a car with so many colors are given by the normal characters limit of 100 for their names in the .info file, and by the issue of the visibility of a random and badly textured object (usually they're those named "gizmo") pretty under the car when before you've played a gameplay using another car or one of the colors between the first and the tenth of the same car.

Posted: Sat Jan 17, 2015 2:38 pm
by Doof4294967296
Didn't work in zmodeler at all, the file type .pkg was not recognized. I'm using version 1.07b. Is it compatible anyway? :?

Posted: Sat Jan 17, 2015 3:49 pm
by zoot
1.05 works well for exporting and importing.

Posted: Sun Jan 18, 2015 5:08 am
by Doof4294967296
I tried it too, but it didn't work.. similar to 1.07b

Posted: Sun Jan 18, 2015 10:35 pm
by Kunal2045
Are the files, pkg.zmf and pkg.txt in the FILTERS folder? You can replace the original or add a number to this one if you'd like to keep both filters (eg. "pkg1.zmf" "pkg1.txt"). Importing doesnt really work on ZM 1.07b, whereas it does on the 1.05.

Posted: Sun Jan 18, 2015 10:58 pm
by Franch88
Alright, I right told you to post if you have problems in making it work. Download this and this .dll files and extract them in the main ZModeler folder. Run the program and now the new filter selection should be in the list of supported file formats to import and export.
As Kunal says, if you want, you can have both the filters versions installed.
1.05 works well for exporting and importing.
That's true in the case of the importing, as is known that the default PKG filter of ZModeler 1.07b usually makes the program crash. But, this has to do nothing with the topic subject.
The Maxoff's PKG filter can't work with this older version of the program, it's designed to work only with the 1.07b version.
If I'm not wrong, the PKG filter of ZModeler 1.05 is limited to export vehicles with only 4 paintjobs maximum.

Posted: Mon Jan 19, 2015 2:26 pm
by Doof4294967296
Ok, thanks. Anyway is 1.07b a final or what? It seems 1.05 runs better for me. It crashes more frequent than the older one. :|

Posted: Mon Jan 19, 2015 11:20 pm
by Franch88
Anyway is 1.07b a final or what? It seems 1.05 runs better for me. It crashes more frequent than the older one. :|
ZModeler 1.07b is practically the last version of ZModeler 1 ever released. Beside support more games files formats to import and export, there aren't much different with the 1.05 version. Yeah, it looks to be generally more instable than older versions.