MMClone
A complete re-code of Midtown Madness 2 done in the Unity Engine
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Re: MMClone
I've thought about it and I'll look into making options for post processing and shadowing.
In the meantime, I updated my PSDL library to load PSD1 (the files used in Midnight Club), and also wrote a shader to render the ground like MC1 as well.
Example:
Example Wet:
It's neat how Midnight Club renders PSDL, maybe I'll add full MC1 city support in the long run, however, things need more research still.
In the meantime, I updated my PSDL library to load PSD1 (the files used in Midnight Club), and also wrote a shader to render the ground like MC1 as well.
Example:
Example Wet:
It's neat how Midnight Club renders PSDL, maybe I'll add full MC1 city support in the long run, however, things need more research still.
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- Franch88
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Re: MMClone
That sounds great, keep it up.
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- TonySSS
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Re: MMClone
Hello y'all, finally came back after a very long time enjoying the summer and downloading mods for simulation driving games like rFactor.
First off, seems this site has gotten a complete revamped look lately which I really adore so much honestly!
(Grazie mille Francesco per questo redesign completo del sito, lo apprezzo molto! )
Second, I want to know the state of this wonderful new MM remake by aaro, especially in the .ar file support department, so that I could hopefully know that it will truly support an unlimited amount of them so that I can all the mods that I promised here months ago from next year on! ^ ^
(And it seems that someone started working on porting the cars from Gran Turismo 2 and PSP having seen in the home page with a Suzuki Wagon R I really like! Hope to see other ones such as Daihatsus for example soon)
First off, seems this site has gotten a complete revamped look lately which I really adore so much honestly!
(Grazie mille Francesco per questo redesign completo del sito, lo apprezzo molto! )
Second, I want to know the state of this wonderful new MM remake by aaro, especially in the .ar file support department, so that I could hopefully know that it will truly support an unlimited amount of them so that I can all the mods that I promised here months ago from next year on! ^ ^
(And it seems that someone started working on porting the cars from Gran Turismo 2 and PSP having seen in the home page with a Suzuki Wagon R I really like! Hope to see other ones such as Daihatsus for example soon)
- DjDecibel
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Re: MMClone
[quote="TonySSS";p="110881"]Hello y'all, finally came back after a very long time enjoying the summer and downloading mods for simulation driving games like rFactor.
First off, seems this site has gotten a complete revamped look lately which I really adore so much honestly!
(Grazie mille Francesco per questo redesign completo del sito, lo apprezzo molto! Â )
Second, I want to know the state of this wonderful new MM remake by aaro, especially in the .ar file support department, so that I could hopefully know that it will truly support an unlimited amount of them so that I can all the mods that I promised here months ago from next year on! ^ ^
(And it seems that someone started working on porting the cars from Gran Turismo 2 and PSP having seen in the home page with a Suzuki Wagon R I really like! Hope to see other ones such as Daihatsus for example soon)[/quote]
hello, and welcome back!
(ps: il creatore del sito sono io.. ahah quindi ringrazia anche me scherzo )
First off, seems this site has gotten a complete revamped look lately which I really adore so much honestly!
(Grazie mille Francesco per questo redesign completo del sito, lo apprezzo molto! Â )
Second, I want to know the state of this wonderful new MM remake by aaro, especially in the .ar file support department, so that I could hopefully know that it will truly support an unlimited amount of them so that I can all the mods that I promised here months ago from next year on! ^ ^
(And it seems that someone started working on porting the cars from Gran Turismo 2 and PSP having seen in the home page with a Suzuki Wagon R I really like! Hope to see other ones such as Daihatsus for example soon)[/quote]
hello, and welcome back!
(ps: il creatore del sito sono io.. ahah quindi ringrazia anche me scherzo )
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Re: MMClone
Optimized banger rendering, added sparks and shards, and buoyancy code.
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Re: MMClone
Impressive work Aaro. Feels very realistic indeed.
Also, now we can swim in the water without worrying about getting the "sleep with the fishes" message
Also, now we can swim in the water without worrying about getting the "sleep with the fishes" message
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When it comes to normal street driving, any car is as good as good as any other. Only the racetrack can truly separate the cars' abilities.
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When it comes to normal street driving, any car is as good as good as any other. Only the racetrack can truly separate the cars' abilities.
--
In my opinion, BlameTruth is the Jeremy Clarkson of gamers and gameplay video commentators on the internet. You can follow him on Twitter here
- Franch88
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Re: MMClone
Great work! It's now being hard to distinguish it from the original game.
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Re: MMClone
I've been working on some needed restructuring and optimizing of the code. The game should now load a bit faster.
The most awesome part though, I optimized banger rendering even more. Now peaking at 1000+ FPS at times
Also fixed a few bugs today. Hopefully tomorrow I can continue optimization, then work on other small features like echo zones, ambient sounds, etc.
The most awesome part though, I optimized banger rendering even more. Now peaking at 1000+ FPS at times
Also fixed a few bugs today. Hopefully tomorrow I can continue optimization, then work on other small features like echo zones, ambient sounds, etc.
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- carfan1061
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Re: MMClone
Does this mean I would be able to play full HD with riva's traffic, a high poly car and still get 60fps on my humble intel integrated graphics chip? 8O
I can get good framerate with a few minor compromises, but nothing can calm the game engine from rivas traffic! :P
I can get good framerate with a few minor compromises, but nothing can calm the game engine from rivas traffic! :P
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Re: MMClone
Implemented the "warp" system.
TL;DR: Warps let the game check what block you are in when blocks overlap. When they don't overlap, you can efficiently check what block you're in via 2D math only.
Example: This room was marked as a "warp" room in the PSDL. As you can see by my warp debug, it's constantly checking if I'm on the bridge, or the road.
Here it's checking if I'm in the water
Here it is in action, complete with echo sounds
TL;DR: Warps let the game check what block you are in when blocks overlap. When they don't overlap, you can efficiently check what block you're in via 2D math only.
Example: This room was marked as a "warp" room in the PSDL. As you can see by my warp debug, it's constantly checking if I'm on the bridge, or the road.
Here it's checking if I'm in the water
Here it is in action, complete with echo sounds
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- Franch88
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Re: MMClone
If it's useful for the proper working of the game, then it's a good addition. Keep up the great work with your MM2 remake.
The grass effect can certainly be improved, because when it appears near the wheels is too much big.
The grass effect can certainly be improved, because when it appears near the wheels is too much big.
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Re: MMClone
In MM2 the particles are modified based on conditions. Mine are not yet, that's on the TODO list.
Speaking of the TODO list, finally got something off of it : Ambient sounds
These are the ambient sounds defined by WAV files, not the ones defined by dmusic
EDIT: Trains!!
Speaking of the TODO list, finally got something off of it : Ambient sounds
These are the ambient sounds defined by WAV files, not the ones defined by dmusic
EDIT: Trains!!
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