Would you like this?
[insert track name here]
Why? Because I can lolz.
- HummersRock
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I might. It could be good for a parked car. How many polys is it?
No major updates yet. Fixed a sign, got rid of unneeded polys, and worked on some intersections/roads.
No major updates yet. Fixed a sign, got rid of unneeded polys, and worked on some intersections/roads.
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Don't know but here is the link. Also look around for more cars and trucks. Some buildings are there too.
https://cownap.com/~mtmg/models/Cart/vehicals.html
Found more models. https://cownap.com/~mtmg/models/
https://cownap.com/~mtmg/models/Cart/vehicals.html
Found more models. https://cownap.com/~mtmg/models/
- HummersRock
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- HummersRock
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Picture time.
Some rubble:
This road used to have sidewalks. When it did, no cars or peds went near it. Now that it doesn't have sidewalks, peds walk beside it as if it does, and traffic cars try to drive on it. It isn't even the correct object for that sort of thing.
Ready for some laughs? Well...
The traffic cars try to drive on the road, but they can't. So they all end up stuck at the begining. They pile up inside of each other, and when you hit them, they pop out in every possible direction like popcorn!
This time when I hit them, my car immediately bounced back hard.
I'll have to edit the bai file.
Some rubble:
This road used to have sidewalks. When it did, no cars or peds went near it. Now that it doesn't have sidewalks, peds walk beside it as if it does, and traffic cars try to drive on it. It isn't even the correct object for that sort of thing.
Ready for some laughs? Well...
The traffic cars try to drive on the road, but they can't. So they all end up stuck at the begining. They pile up inside of each other, and when you hit them, they pop out in every possible direction like popcorn!
This time when I hit them, my car immediately bounced back hard.
I'll have to edit the bai file.
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- Franch88
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Really nice the rubble part. Bad that the road without the sidewalks works in the opposite way than hoped. In the other hand, what happens there is funny, yeah.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- HummersRock
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- Franch88
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Very good to have got it to work. That thing next to your car seems to be a pedestrian, it's hard to get rid of them.
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- HummersRock
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There seems to be a setting in the bai file for peds for each road. Does that not work or did you not try it?
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- Franch88
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Yes, from the .bai file is possible switch on or off the pedestrians in specific PSDL terrain road blocks, you remove the sidewalks property to it, but, the fact is that's still only possible view the values in this file type, not also edit them. You could attempt a difficult editing to the file with an hex editor. The programs that can open .bai files are MM2 City Toolkit and PSDL Viewer.
Besides switch off or multiply the total pedestrians number of a city, through the .aimap file is also possible set a different speed for the traffic vehicles that go on specific PSDL terrain road blocks. Pity that a similar thing can't be done also for the pedestrians number.
Besides switch off or multiply the total pedestrians number of a city, through the .aimap file is also possible set a different speed for the traffic vehicles that go on specific PSDL terrain road blocks. Pity that a similar thing can't be done also for the pedestrians number.
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- KingAndy
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Looks a awsome city, I love how the roads look, remind a driving simulator
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