ESM's Models

Lotus Carlton

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zoot
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Postby zoot » Tue Jun 18, 2013 11:59 pm

Try something more like this for the wireframe(some rectangles I didn't add the triangle edge to, but you can see where i was going anyway).
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Postby EnzoSkylineMiura » Wed Jun 19, 2013 1:14 am

OK, heres the calculated normals! (or whatever)

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Thx for reminding me about that!
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Postby zoot » Wed Jun 19, 2013 2:47 am

OK, heres the calculated normals! (or whatever)

Thx for reminding me about that!
Use what I said above. ;)
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Postby e-cobra » Wed Jun 19, 2013 7:34 am

Purpose of calculating normals is to make those 'dark' shades look smooth. Try calculating normals individually or with the tool 'normals tuner'. If that too doesn't work, then you'll have to detach faces to make them separate object, then calculate their normals and then unite them again to the main body.
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Postby EnzoSkylineMiura » Wed Jun 19, 2013 4:32 pm

@carking im working on it :)

@e-cobra i just do what carking said the previous page :P
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Postby EnzoSkylineMiura » Fri Jun 21, 2013 1:16 am

Ok, I did what you guys told me to do and...

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This is what came out! :D I hope its supposed to look as dumb as this :lol:

And one other thing, for textures (if im ready) im looking for some custom, but not crazy, wheels. Please post some if you find any! It would be much appreciated! :D
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Postby zoot » Fri Jun 21, 2013 2:57 am

Much nicer. Uhm. There are verts not connected to the side polygons on the front(hood near the window) and the rear(above the bumper). Make sure they're attached to something on the side.
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Postby Seahawk » Fri Jun 21, 2013 9:27 am

Nice! But don't make polys on the wheels, it will look funny if you make polys on wheels. :lol:
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Postby zoot » Fri Jun 21, 2013 3:47 pm

Nice! But don't make polys on the wheels, it will look funny if you make polys on wheels. :lol:
He didn't? Those are for the wheel arches. They're perfectly fine.
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Postby aaro4130 » Fri Jun 21, 2013 4:43 pm

I think he is talking about wheel wells, Seahawk, those are indented so the wheels go there, they are there in real life too XD
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Postby Seahawk » Fri Jun 21, 2013 5:34 pm

OK.
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Postby Franch88 » Fri Jun 21, 2013 10:14 pm

Nice result, good work. Can be worked more on the polygons placement and on the car shape. The automatic normals calculating isn't always enough, they need some manual tweaking, like e-cobra already suggested.
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Postby EnzoSkylineMiura » Mon Jun 24, 2013 12:01 am

Thanks for the advice guys! @carking, you have been very helpful throughout the work of the model, thanks a bunch!

No updates, I've been away for a few days.
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Postby EnzoSkylineMiura » Tue Jul 02, 2013 7:13 pm

Hi guys, I am thinking of abandoning this car as I cannot find enough textures, it is not the right Audi I was looking for anyway. :oops:
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Postby zoot » Tue Jul 02, 2013 7:29 pm

Go start a new car!
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