Try something more like this for the wireframe(some rectangles I didn't add the triangle edge to, but you can see where i was going anyway).
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Purpose of calculating normals is to make those 'dark' shades look smooth. Try calculating normals individually or with the tool 'normals tuner'. If that too doesn't work, then you'll have to detach faces to make them separate object, then calculate their normals and then unite them again to the main body.
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Ok, I did what you guys told me to do and...
This is what came out! I hope its supposed to look as dumb as this
And one other thing, for textures (if im ready) im looking for some custom, but not crazy, wheels. Please post some if you find any! It would be much appreciated!
This is what came out! I hope its supposed to look as dumb as this
And one other thing, for textures (if im ready) im looking for some custom, but not crazy, wheels. Please post some if you find any! It would be much appreciated!
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Much nicer. Uhm. There are verts not connected to the side polygons on the front(hood near the window) and the rear(above the bumper). Make sure they're attached to something on the side.
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He didn't? Those are for the wheel arches. They're perfectly fine.Nice! But don't make polys on the wheels, it will look funny if you make polys on wheels.
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I think he is talking about wheel wells, Seahawk, those are indented so the wheels go there, they are there in real life too XD
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Nice result, good work. Can be worked more on the polygons placement and on the car shape. The automatic normals calculating isn't always enough, they need some manual tweaking, like e-cobra already suggested.
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