SEAHAWK's tracks

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SEAHAWK's tracks

Postby Seahawk » Wed Feb 27, 2013 4:50 pm

This is the track I am going to make now.

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Last edited by Seahawk on Sun Mar 17, 2013 6:04 am, edited 2 times in total.
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Postby HummersRock » Thu Feb 28, 2013 2:17 am

What kind of track is it going to be? Since the file is called Stony, I'm assuming something with rocky/mountainous type terrain.
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Postby whoami » Thu Feb 28, 2013 7:55 am

What about your cars? Try finishing them first :roll:
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Postby Seahawk » Thu Feb 28, 2013 8:26 am

What about your cars? Try finishing them first :roll:
Can't finish them. :( A track is easy that to model a car.
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Postby e-cobra » Thu Feb 28, 2013 12:10 pm

What about your cars? Try finishing them first :roll:
Can't finish them. :( A track is easy that to model a car.
Really? Don't think so... Knowing to make cars will make the process of making tracks easier. :|
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Postby sajmon14 » Thu Feb 28, 2013 5:08 pm

Can't see what it could be for now, good luck with it

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Postby HummersRock » Thu Feb 28, 2013 11:37 pm

What about your cars? Try finishing them first :roll:
Can't finish them. :( A track is easy that to model a car.
Really? Don't think so... Knowing to make cars will make the process of making tracks easier. :|
Making tracks has always been easier for me. Being able to model cars might make track making easier, but it's not essential. I only finished modeling two cars the entire time I was modding for MM2.
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Postby sajmon14 » Thu Feb 28, 2013 11:56 pm

Really? Don't think so... Knowing to make cars will make the process of making tracks easier. :|
You think so because most people learn 3D modelling on a car and they move on different things, on tracks you don't need to follow any rules and dont need to base on anything so I think tracks are simplier and easier to make

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Postby e-cobra » Fri Mar 01, 2013 3:22 am

Maybe I was wrong, because when someone mentions a MM2 track, the things come to my mind are messed up intersections that cause MM2 to crash. :scared:
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Postby sajmon14 » Fri Mar 01, 2013 10:40 am

Not all tracks use the traffic-intersections system, you know ;)

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Zmodler problem :(

Postby Seahawk » Fri Mar 01, 2013 12:34 pm

I am making a new track, its finished. But, the AR file is not working. :(

Look! I done it!! :)

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Postby Franch88 » Sat Mar 09, 2013 9:53 pm

Good to have solved all the troubles and got something to work in-game.
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Postby Seahawk » Sun Mar 10, 2013 4:11 am

Good to have solved all the troubles and got something to work in-game.
I opened ZModler today and it didn't located the file of the track directly. :(
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Postby e-cobra » Sun Mar 10, 2013 1:59 pm

Good to have solved all the troubles and got something to work in-game.
I opened ZModler today and it didn't located the file of the track directly. :(
Well then go to File menu and click open and from there locate your z3d file. :wink:
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Postby Seahawk » Mon Mar 11, 2013 9:17 am

Good to have solved all the troubles and got something to work in-game.
I opened ZModler today and it didn't located the file of the track directly. :(
Well then go to File menu and click open and from there locate your z3d file. :wink:
Not found it. :(
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