e-cobra's tracks

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sajmon14
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Postby sajmon14 » Tue May 29, 2012 9:08 pm

If the object's wont be palced on PSDL object then they will dissapear, if the hudmap cannot be generated then maybe the GROUND_ is failed, see if works ingame

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Postby e-cobra » Wed Jun 06, 2012 12:36 pm

No, noway I can't even make an .ar file. :roll: When I import .3DS in MM2CT and type prefix, and click 'Make city and AR archive', a dialogue box appears where 'Save as type' is PSDL File and filename is initially blank. Now, where should I save it? Also, how is an AR file created if file type in dialogue box is PSDL?
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Postby zoot » Wed Jun 06, 2012 2:39 pm

Save the psdl file as your track's psdl and then itll go to make an ar..
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Postby sajmon14 » Wed Jun 06, 2012 3:58 pm

Don't generate ar with MM2CT, it fails

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Postby e-cobra » Wed Jun 13, 2012 4:56 pm

Where should I save the PSDL file? Then what will be in the remaining folders? Also, is the whole track in just one single PSDL file? Should it be in the Geometry folder? :roll:
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Postby zoot » Wed Jun 13, 2012 8:17 pm

Save the PSDL in the City folder.
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Postby e-cobra » Wed Jun 13, 2012 8:22 pm

And what (and how) will be in geometry folder?
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Postby Franch88 » Wed Jun 13, 2012 9:32 pm

Where should I save the PSDL file? Then what will be in the remaining folders? Also, is the whole track in just one single PSDL file? Should it be in the Geometry folder? :roll:
Taking a look to the files of other released tracks, but the sample city made for MM2 City Toolkit available at HQTM-Team website is the perfect one, can reply you to these questions about what type of files and how many files are stored in each folder.
The .psdl file there's in the City folder; the PSDL terrain is kind a base of the city, pratically the ground with the possible roads and intersections too. In the Geometry folder go the .pkg files, that are the complex objects used in the city, like trees, buildings and props. So, pratically the whole track there's in more files.

Now waiting for next updates about your track in making, because this topic is meant to exist for that, not really to do questions.
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Postby e-cobra » Thu Jun 14, 2012 3:25 am

Now waiting for next updates about your track in making, because this topic is meant to exist for that, not really to do questions.
:oops: Yes, sorry for too many annoying questions. Anyway, there's a good thing and a bad thing. Good thing is that the track didn't crash the game. And bad thing is that looks like this with default Ford Mustang Fastback.
Image
This problem occurred with some other tracks too, but on menu, pressing 'Exit to Windows' and then restarting the game solved it, but not this. Even if I restart game 1000 times, it'll show the same screen. Am I exaggerating too much?
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Postby zoot » Thu Jun 14, 2012 3:50 am

Track is too small. Import a car into zm with the track and compare sizes.
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Postby e-cobra » Tue Jul 03, 2012 6:03 pm

And finally something worked! :biggrin2: The problem was with 3DS file, which was unreadable. So I made a simple rectangle with no buildings or any other object, just to test:
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That's maximum size for test pic, progress on courtyard soon.
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Postby e-cobra » Thu Jul 12, 2012 12:13 pm

After several experiments and failures, I finally know how to get working tracks into MM2. The track will have overhead highway-like drive able surfaces which will link to its various parts.
Image
There's another same sized surface underground which is actually GROUND_ object and there's also a bridge to go there. What you see in the image are buildings (PH#_). It'll be boring to keep screwing around in such rectangle, hence I have an idea. There will be three, roughly same sized, places away from this place and connected through tunnels, with different types of buildings and things. :biggrin: In an experimental test, I made some unconnected faces for GROUND_ object and it didn't crash the game! :o
Next update will be in-game screenshots, with textures and other stuff.
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Postby aaro4130 » Thu Jul 12, 2012 4:33 pm

dude, make a LARGE rectangle below your track called _GROUND and that will be the PSDL

_PH0 - PH100 can be used for your track pieces, they do not need to be connected to anything to work, they can be placed anywhere

Or you can use the GROUND
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Postby e-cobra » Thu Jul 12, 2012 5:00 pm

dude, make a LARGE rectangle below your track called _GROUND and that will be the PSDL

_PH0 - PH100 can be used for your track pieces, they do not need to be connected to anything to work, they can be placed anywhere

Or you can use the GROUND
I don't understand why to make a 'LARGE' rectangle under the track for no reason; :roll: I made it because I wanted to make some underground place to drive on.
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Postby aaro4130 » Thu Jul 12, 2012 7:34 pm

if you are using PH_ Objects for terrain then it is needed to drive, or else you will have first problem, that is only if you want to use _PH objects for the track, they help because you can disconnect them and use buildings
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