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Piau9000 Conversions

Posted: Thu Sep 22, 2011 9:49 am
by piau9000
I will post my conversions on mm2x too:
I've two WIP now:

Alfa Romeo NUVOLA - WR2
Alfa Romeo GTV 2.0 JTS - WR2

Image
Image

Posted: Thu Sep 22, 2011 3:06 pm
by aaro4130
Can't wait for this car i think im gonna like it :P. Looks tood so far, ok for the interiors m they aren't good modeled from this game.

Posted: Thu Sep 22, 2011 4:12 pm
by piau9000
Yeah.
I tried to change the colors of the seats, panels, etc... to see if it looks better but it became worse. :lol:
The doors/trunk lines in this game are just texture lines (as well door knobs). So I've added some.
Some car logos (like the car name for example) have to be added because the original model don't have then.
Also they look much better in mm2 (1280x1024 with antialiasing) than in Zmod so these screenshots are just for show. :wink:

Posted: Thu Sep 22, 2011 10:15 pm
by zoot
Ooh. Great car! Can you also show your other cars here too please?

Posted: Thu Sep 22, 2011 10:31 pm
by Franch88
Nice Alfa Romeo cars, the Nuvola is a nice addition and unique model, better leave the poor interiors how they are than do color changing edits. Instead for the GTV, I've already converted a model that's sure better than that, it's here.
About his Acura TSX, after a deal with him, it's going to be fixed and completed by me, but no facts about the dashboard.

Posted: Thu Sep 22, 2011 11:40 pm
by piau9000
It's true. But the World Racing 2 GTV looks a bit diferent in the front, wheel, etc...
Also some textures of the World Racing 2 is better.

Posted: Sat Sep 24, 2011 12:04 pm
by wanna_indonesian_bus
How do you know how to convert cars for MM2, mate? :oops:

Posted: Sat Sep 24, 2011 12:35 pm
by piau9000
It's very easy.
If you have a 3d model in z3d format you just need to rename the wheels, the main body, create a shadow, etc...
Riva helped me in a lot of things. :D
Now if you have a model in a diferent format, first you must convert the meshes and the textures to z3d.
For world racing 2 for example. You need to convert the .mox to .lwo and the .lwo to .obj. After that you have to import the .obj file using zmod2 and export it to old z3d.

Posted: Sat Sep 24, 2011 5:44 pm
by piau9000
The Nuvola is done.
It just need some fix before the release.
Shots:
Image
Image

Posted: Sat Sep 24, 2011 6:04 pm
by RinKagamine
OMFG!!!,this car is super cool :wink:

Posted: Sat Sep 24, 2011 6:33 pm
by agustin26
OMG, in game looks cool :D

Posted: Sat Sep 24, 2011 8:29 pm
by Franch88
Looks nice, and very good look in-game. I see the defects typical of the normals calculating on games imported models (the same has been with your Acura TSX, in fact I'm reconverting the model), you absolutely haven't to do that, and if it happens automatically, uncheck it in ZModeler from the menu Options

Posted: Sat Sep 24, 2011 8:59 pm
by zoot
ooh! What track is that?

Posted: Sat Sep 24, 2011 9:11 pm
by agustin26
ooh! What track is that?
Polish Roads

Posted: Sat Sep 24, 2011 9:33 pm
by Riva
Indeed this rare car is pretty nice ig.

PS : Welcome on MM2x btw (more activity here).