i've heard that people have made race circuits for midtown madness i have a couple of questions?
1. is there a polycount limit?
2. is there a material limit(textures)
3. is there a guide for naming parts, etc
well thats all i can think of for now, please if you'd help me that'd be great thanks for reading
race circuits?
a couple of questions
1. I would try to make a track under 10,000 polygons to keep it from lagging ingame. Don't have too much details in one spot, etc.
2. I don't think there is a limit.
3. Start with one object, GROUND_ . If it is too highpoly, break it into objects, GROUND_ again, it'll be GROUND_[1]. Everything after '_' , MM2ct ignores. Have fun!
2. I don't think there is a limit.
3. Start with one object, GROUND_ . If it is too highpoly, break it into objects, GROUND_ again, it'll be GROUND_[1]. Everything after '_' , MM2ct ignores. Have fun!
Administrator at MMarchive | Arrow Block Entertainment Owner
mmm ok, well the track i have in mind would come close to maybe one million polys, texures unsure i'd have to reload the track to find out,
just i'd like to do a v8 mod for mm2, i've got 2010 v8 series, bathurst,goldcast etc et
i know this may sound foreign but i'm australian and have wanted to do somethign like this for a very long time now
cheers
just i'd like to do a v8 mod for mm2, i've got 2010 v8 series, bathurst,goldcast etc et
i know this may sound foreign but i'm australian and have wanted to do somethign like this for a very long time now
cheers
[url=https://ammods.racerplanet.com/]ammods showroom[/url]
WTF!? lol 1 million wouldn't be possible for an ol'MM2 I guess...
But its upto you if ya wanna give it a go.
But its upto you if ya wanna give it a go.
haha Cheers! I'm next to your country. And good luck!...i know this may sound foreign but i'm australian and have wanted to do somethign like this for a very long time now
cheers
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