Deanna Troi's Conversion Studios

"See page 1 of this topic for released & planned conversions"

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Deanna_Troi
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Postby Deanna_Troi » Sun Sep 26, 2010 8:56 pm

Nice cars. :)
Big thanks and cheers carking1996! :)
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Postby Franch88 » Sun Sep 26, 2010 9:17 pm

Good car to convert, I remember that you made a great dashboard of this car, was only needed a good converting. I guess that doesn't matter for the low detailed polygons model without the interiors.
Looking ahead for the releasing. :wink:
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Postby Deanna_Troi » Sun Sep 26, 2010 9:21 pm

Good car to convert, I remember that you made a great dashboard of this car, was only needed a good converting. I guess that doesn't matter for the low detailed polygons model without the interiors.
Looking ahead for the releasing. :wink:
Big thanks and cheers Franch! :D

Yes this car does have an interior, but you cannot see it because of the black windows. :wink: And yes, I installed a dash for this vehicle (good thing I still had the dash I made last year, so I had that well in advance). :wink:
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Postby StanOfGB » Sun Sep 26, 2010 9:48 pm

Sweeet! I like your taste in muscle cars :wink:

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Postby Silent1Unknown » Sun Sep 26, 2010 10:04 pm

The rear wheels are steering because of the tune files. Check SteerLimit value of the rear wheels in the .vehsimcar file in the Tune>Vehicle folder. Change it to zero if you dont want to them to steer.

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Postby Sido » Mon Sep 27, 2010 3:13 pm

at last a great FCV for mm2 awesome work man LOVE it 8O 8) :wink:
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Postby Deanna_Troi » Tue Sep 28, 2010 2:55 am

Thanks StanofGB, and Sido, and cheers! :D

@Silent1Unknown: The SteeringLimit value for the rear wheels were already set at zero, but still produce the same results... :?

Well, after so many frustrating attempts to get the Challenger to work properly ingame, I have decided to go ahead and release the Kenny Brown Panther; as I now found out, that, per the instructions of XJ220's readme, I had credited the original author of the car, and had already sent him an e-mail to inform him about it. This is what he said:

If you want to modify AND release the car credit me (XJ220) and send me an e-mail so I'm informed. For personal use, you don't need to e-mail me.

And informed him I did, and because of this, I can safely say that I now have permission, and will now release this car. :wink: You can expect it to be released soon, as soon as Franch88 approves it... :wink:

EDIT: I have restarted the conversion of the Challenger from the bottom, and this time, I have added a driver, but he's not see through the window, anyway I can make the windows clear, so as to make the drive visible through it? :?
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Postby Franch88 » Tue Oct 05, 2010 2:17 am

Now the 2002 Kenny Brown P2 Panther is released and available here. :) Good car mate, and great dashboard. :wink:

Concerning the 2009 Dodge Challenger SRT-8 model problems, for the mirrors is used the "nodamage" texture, select those polygons and assign the material with it. About the driver model, it needs to be above the car united model or above the windows textured object (if you've splitted it per materials), like all the other opaque car parts; with these conditions, once done the car body object parts uniting all them you won't get anymore that problem. :wink:
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Postby Zac4084 » Tue Oct 05, 2010 2:28 am

Looks like a very nice car. Great release too, needed.
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Postby StanOfGB » Tue Oct 05, 2010 3:24 am

Cool. Also, I just noticed what the rear tag says Bahahaha! sweeeet :)

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Postby Deanna_Troi » Tue Oct 05, 2010 4:17 am

@Franch88: Big thanks and cheers Franch 88, and also big thanks for fixing it. :) I tried very to even fix that window transparency, but had a painstakingly hard time with it, especially with NFS4 conversions, and so it is a very good thing you fixed it for me, thanks again! :D

For the second part, sure, i'll give that a try, and see how that'll turn out. :) Thanks again in advance. :) On another note, I managed to now have only the Challenger's front wheels turn, all big thanks to Silent1Unknown, although it turns out I had named some of the tuning files incorrectly, that explains why it turned on all fours instead of two.... ;)

@Zac4084: Big thanks, and cheers mate! :)

@StanofGB: LOL at that one! :) Big thanks and cheers mate! :)
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Postby Sido » Tue Oct 05, 2010 2:25 pm

i needed the FCV great work man love it downloading now i am big fan of your conversions dude
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Postby Deanna_Troi » Tue Oct 05, 2010 2:57 pm

i needed the FCV great work man love it downloading now i am big fan of your conversions dude
Big thanks and cheers mate! :) Hope you enjoy! :)
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Postby matt1314 » Sat Oct 09, 2010 3:50 pm

Wow, nice work there, awesome car.
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Postby Deanna_Troi » Sat Oct 09, 2010 10:41 pm

Wow, nice work there, awesome car.
Big thanks, and cheers matt1314! :)

Anyways, still working on getting the Challenger to work in-game, stay tuned :wink:
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