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Cop cars WIP

Posted: Tue Jun 08, 2010 6:49 pm
by Porscheman
Cop cars from Nfsuc,Gta SA,and Gta IV WIP. :)

Posted: Tue Jun 08, 2010 6:56 pm
by Porscheman
I'm also going to be working on a bmw x5m,a porsche panamara turbo,a porsche cayenne turbo and police versions of them for San fransisco and london. :)

Posted: Tue Jun 08, 2010 7:08 pm
by Zac4084
Question is, do you really know how to do this? Or do you just want to waste a topic..? From your other topic, seems you know nothing.

Posted: Tue Jun 08, 2010 7:18 pm
by Porscheman
I don't know how to do this,but I don't want to to waste another topic.

Posted: Tue Jun 08, 2010 7:34 pm
by Triple_X
that's really confusing if you don't know how to do this your wasting a topic

Posted: Tue Jun 08, 2010 7:39 pm
by Porscheman
Ok,now can't we please go back to what the topic is mainly about and my second reply about making a bmw x5m,a porsche panamara turbo,a porsche cayenne turbo and police versions of them for San fransisco and london.

Posted: Tue Jun 08, 2010 8:59 pm
by Zac4084
Yes, but the problem is that I don't think you know at all how to do this. On your topic you asked about converting, scratch making, etc. Sure you got excited, but I think this is a kind of a waste because from that topic you were asking questions on how to do this. This is a projects topic, it will maybe soon be locked or deleted if you don't update it with projects. Many people did this before. And if you plan to do scratch, as said in your other topic, about the cars that are around 2010-2012, need to be made from scratch, because most aren't available in games.

Posted: Tue Jun 08, 2010 11:47 pm
by Porscheman
Ok thanks for telling me.The first project I'm doing is the bmw x5m.
Details:Mid to High polyed car,custom sounds and horn,and a realistic dashboard.That's what I plan will happen.

Posted: Wed Jun 09, 2010 12:07 am
by Triple_X
ok good luck your going to need it :)

and a realistic dashboard ??? why do you need it the cops don't have customizable view and do you have any idea how a dash is made ???

++ the cars for mods aren't needed with high poly it makes the game slow and most of the time to crash

but it is your job continue we'll see where you go :wink:

Posted: Wed Jun 09, 2010 12:17 am
by Porscheman
I mostly want the car to be at least 10k polies.If it's any higher than 10k polies,I'll have the readme say"Reduce traffic, pedestrian,and police density to let the mod work".And the cop version won't have a dash view.

Posted: Wed Jun 09, 2010 1:02 am
by Porscheman
I also will plan on making a nfsmw mod which adds all the cars converted from nfsmw,traffic from nfsmw,and the cop cars from nfsmw.

Posted: Wed Jun 09, 2010 1:10 am
by Franch88
Man, you're saying and planning too much things to do without have at least showed any progress so far, and is just the first day for you... Believe me, do all that work for one person is almost impossible to do, you'll give up. There's also to say that MM2 hardly can be able to handle the detailed models of the NFS Most Wanted traffic and cop cars...
Again, post here only when you have something to show about an your planned project, otherwise this now useless topic gets locked, and don't do double posts, you're creating me troubles. Few words and more facts...

Posted: Wed Jun 09, 2010 1:15 am
by Zac4084
So this is a cop mod? Okay, keep it low then. I wish you luck, and I want to see some progress soon. ;)

PS: Avoid double posting, use the edit button to edit a message, don't worry, we can see it. What I do, is delete my last message, copy what I said, put a line, then add what I said under, and post it.