MM2 Car Convert Help

From GTA III

Jelly
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MM2 Car Convert Help

Postby Jelly » Mon May 31, 2010 11:36 pm

I converted the GTA III Blista and when I try it in MM2 it crashes. Even without mods!
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Postby zoot » Mon May 31, 2010 11:40 pm

Did you check the objects in zmodeler?

BODY_H
SHADOW_H
WHL0_H:m
WHL1_h:m
WHL2_h:m
WHL3_H:m
BOUND
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Postby Franch88 » Mon May 31, 2010 11:46 pm

The problem isn't given because it's converted from GTA III, obviously, but by how you've converted it for MM2, and the errors done can be many. The GTA III models are all low polygons and can work in MM2.
For first, check and follow some tutorials, like this very good one (skip the part about modeling, is needed only the one about the MM2 porting).
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Postby Jelly » Mon May 31, 2010 11:52 pm

Did you check the objects in zmodeler?

BODY_H
SHADOW_H
WHL0_H:m
WHL1_h:m
WHL2_h:m
WHL3_H:m
BOUND
It is like that and it still does not work
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Postby zoot » Tue Jun 01, 2010 12:03 am

Did you check the tune files, audio files, etc. for the right names?
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Postby agustin26 » Tue Jun 01, 2010 6:33 am

YOU MISSED HEADLIGHT0_H:m and HEADLIGHT1_H:m
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Postby Riva » Tue Jun 01, 2010 1:43 pm

YOU MISSED HEADLIGHT0_H:m and HEADLIGHT1_H:m
They're not required (but recommanded).

A test car may have only BODY_H, four wheels, BOUND and SHADOW_H.

You should use the same prefix for each file (from GEOMETRY, JPG and TUNE). e.g. "blista_".

Upload the car (Z3D + AR) from a free hoster (mediafire or more), then give me the link, I can check the car for you.
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Postby Zac4084 » Tue Jun 01, 2010 2:55 pm

This is your first conversion, so you might not know what to do. Check the basename.info and change the basename, which means you have to keep the name for the export, and tune files.
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Postby Jelly » Wed Jun 02, 2010 3:23 am

YOU MISSED HEADLIGHT0_H:m and HEADLIGHT1_H:m
They're not required (but recommanded).

A test car may have only BODY_H, four wheels, BOUND and SHADOW_H.

You should use the same prefix for each file (from GEOMETRY, JPG and TUNE). e.g. "blista_".

Upload the car (Z3D + AR) from a free hoster (mediafire or more), then give me the link, I can check the car for you.
It is here

https://www.mediafire.com/?mkhyajfon4z
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Postby Riva » Wed Jun 02, 2010 11:49 pm

It's not a bad idea to use the low poly body/shadow object of GTA as BOUND but it's better to use a simple cube or a kind of polygons (but not with so much faces). Anyway you forgot a required object, SHADOW_H.

You forgot to put the banger folder into TUNE. *.dgBangerData files are missing (wheels and detachable parts).

Don't put any pic from JPG. The correct sizes are : blista_show.jpg > 640*480 px while blista_ulck.jpg must have 231 for 69 pixels.

Fix this and let me know if the car works now.
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Postby Jelly » Thu Jun 03, 2010 11:22 am

It's not a bad idea to use the low poly body/shadow object of GTA as BOUND but it's better to use a simple cube or a kind of polygons (but not with so much faces). Anyway you forgot a required object, SHADOW_H.

You forgot to put the banger folder into TUNE. *.dgBangerData files are missing (wheels and detachable parts).

Don't put any pic from JPG. The correct sizes are : blista_show.jpg > 640*480 px while blista_ulck.jpg must have 231 for 69 pixels.

Fix this and let me know if the car works now.
How do you make the .dgBangerData files?
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Postby Riva » Thu Jun 03, 2010 1:31 pm

Download an unlocked car (why not this one) and take these files from the TUNE/banger folder. Then rename the files by keeping your prefix.

*.dgBangerData are the same for wheels, headlights, old dashboard parts, detachable parts (breaks), fenders, just copy it many times and rename them to get all of your objects.

blista_BREAK0.dgBangerData
blista_BREAK01.dgBangerData
blista_BREAK1.dgBangerData
blista_BREAK03.dgBangerData
blista_BREAK12.dgBangerData
blista_BREAK23.dgBangerData
blista_WHL0.dgBangerData
blista_WHL1.dgBangerData
blista_WHL2.dgBangerData
blista_WHL3.dgBangerData
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Postby Jelly » Fri Jun 04, 2010 4:46 am

The car still doesn't work it is here

https://www.mediafire.com/?ytom2kmjbwn
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Postby Riva » Fri Jun 04, 2010 8:10 pm

Well, it's better now but the car doesn't work. I checked the PKG, you forgot to put the whole objects to the X axle.

Image

Select all and move them to the horizontal axle.

By the way the car works if I attach the BREAK parts to the body :? The problem is linked to the detachable parts but I don't know why.
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Postby Jelly » Mon Jun 21, 2010 11:39 am

Well, it's better now but the car doesn't work. I checked the PKG, you forgot to put the whole objects to the X axle.

Image

Select all and move them to the horizontal axle.

By the way the car works if I attach the BREAK parts to the body :? The problem is linked to the detachable parts but I don't know why.
Thanks. I got it to work, but i tried to convert the banshee the correct way and it spins around in the air.
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