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New car! 2008 GMC Acadia

Posted: Sat Aug 22, 2009 11:13 pm
by zoot
Since my parents own this car, i decided make it. it is a 2008 GMC acadia!!! so far it has around 200 polys. here are 2 pics in zmod...

wire...
Image

smooth shading..
Image[img]

hope you like it!!! :D

Posted: Sat Aug 22, 2009 11:38 pm
by Zac4084
Good choice and work. Going along nicely. The car is very curvy, since you have the car in your area I don't think it could be a problem, you could even take a picture of the side, and use that as a blueprint, but it would have to bee a good angle. Good luck. ^^

Posted: Sat Aug 22, 2009 11:43 pm
by Franch88
Very good polygons placement and smooth curves, keep up the good work. This is going to be an high polygons model. :wink:

Posted: Sun Aug 23, 2009 9:34 am
by matt1314
Looks like a nice start. :wink: Keep it up.

Posted: Mon Aug 24, 2009 2:28 pm
by zoot
got it ingame. but 1 prob with the tail and revers lights. the arent showing up like they are supposed to. it happens to all of my cars . i uv mapped it and textured it with the default red and white glow.

the prob:
Image

ingame2:
Image can anyone give me an answer? :?:

Posted: Mon Aug 24, 2009 8:13 pm
by Franch88
The model isn't bad, very nice work. You can fix its curves making them more smooth, and there are some normals problems. Also, there aren't the mirrors. Make its shadow better, like the default one of some in-game cars using the vpshdw.tga texture.

About the glows, maybe you're using different textures keeping the original names, like fxltglowred.tga. If you want custom lights you must rename the texture file. However, you can easily take the lights textures and objects from an MM2 add-on car; the same is for the shadow.

Posted: Mon Aug 24, 2009 11:09 pm
by Zac4084
Try to work on things, like the front needs some work. Great job. Maybe you put in the object in too far. Or as Franch said. Looks at some wheels from other games, or make new ones, Maybe texture them? Your surely not done by looking at the picture. It looks very nice. Good luck with it. ;)

Posted: Tue Aug 25, 2009 12:33 am
by zoot
thanks! :D i am going to make new wheels. i made some rear view mirrors. i fixed the light prob by getting some new texture.
i will fix the front. :D

Posted: Tue Aug 25, 2009 2:50 pm
by zoot
sorry for double post, but i got more done. new fully 3d wheels, rear windshield wiper, eqsaust pipes,(think i spelled eqsaust wrong.), half interrier with transparent windows,and license plates on front and back. here are pics of it ingame and in zmod.

zmod...
Image

mm2...
Image

mm2 2...

Image

i will release it tomorrow. :D

Posted: Tue Aug 25, 2009 3:38 pm
by sajmon14
Make the interior roof visible if it exists

Posted: Tue Aug 25, 2009 7:49 pm
by Franch88
Now it's a lot better, nice wheels. Very nice work. :)
Do you plan to make 3D interiors since you've made transparent windows? Or it has just simple interiors? If yes, try to improve them making the seats and the driver profiles. Also, you have to make the interior roof and windows frames, just see the last image.

Posted: Tue Aug 25, 2009 9:13 pm
by matt1314
Looks very nice, great work! But I hope there will be an interior, because with just transparent windows it doesn't look really well. And BTW, exhaust. :)

Posted: Tue Aug 25, 2009 9:40 pm
by zoot
yeah, i know i spelled exhaust wrong :D

Posted: Tue Aug 25, 2009 9:46 pm
by Franch88
Would be interesting see a ZModeler picture of the model with wireframe. Put some door handles, and if it there isn't, make the bottom part of the car. Use a texture for the license plates. The height of the front bumper is a bit too much.
This model can be improved getting a very nice car.

Posted: Tue Aug 25, 2009 10:33 pm
by Zac4084
Good improvements. ;) The front of the car is bad, its too wide. More things should be textured, good job.