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Posted: Tue Sep 16, 2008 8:13 pm
by Franch88
Now you're going to make a new conversion of a tuned Corvette C6. Also there's an your traffic mod and the Mercedes CLK GTR.
At least post here when they'll be available in your website. :wink:

Posted: Tue Sep 16, 2008 9:19 pm
by matt1314
Cool, nice conversion choices. Good luck to finish them. 8)

Posted: Wed Sep 17, 2008 3:20 pm
by sajmon14
the corvette isnt tunned.I'm creating something like hqtm has done:one painjob has got the spoiler,second paintjob hasnt got the spoiler

Posted: Sun Sep 21, 2008 8:54 pm
by sajmon14

Posted: Sun Sep 21, 2008 11:08 pm
by Franch88
Very nice mod, well done Sajmon. :)

The models fits very good in-game and the cars choice is very good; very realistic traffic. :wink:
However it has some problems, like while hit them there will be a problem with the wheels, some textures of the in-game Mini Cooped and Double Decker Bus used for the London traffic are transparent (it's caused by the use of not 24 bit .bmp files), with the not showed cop cars in SF, and in the indicator lights texture. Anyway, the final result is very good. Soon at MM2X. :)

Posted: Mon Sep 22, 2008 1:55 pm
by sajmon14
its not final version,but i did't saw problem with mini&ddbus,i know only about problem with sf sirens

Posted: Mon Sep 22, 2008 6:20 pm
by sajmon14
https://www.upik.pl/index.php?id=0aad585 ... aef6bf6996

there is version with changed textures of london pd police car

Posted: Tue Sep 23, 2008 12:23 am
by Franch88
This new version looks like the old one for me. For a reason the London cop cars don't work, and the SF ones don't work properly: there's only a white shadow.
The in-game 2000 Mini Cooper and Double Decker Bus used for the London traffic are still transparent. Those textures result transparent in-game because they're colorscale 8 bit .bmp file; they have to be 24 bit textures to work properly. This problem happens in MM2 with the most recent graphic cards and graphic drivers, for example it there wasn't when I had an old Nvidia GeForce Ti 4200. Fix it, otherwise I can't publish it here.

Posted: Wed Oct 01, 2008 12:33 am
by Franch88
I've again tested the mod and now the cop cars of SF and London works properly; there's only a problem about their view at far distances (you need to use the other LOD objects too, at least the _M one) and the SF cop cars have white working lights, as you've said.
Probably they don't work properly with the MadnessRed's Invert Mod v2, and you have to rename the .ar file of this traffic mod. :roll:

This is the problem about the textures explained in my upper posts. Just re-save the textures files of those traffic cars in 24 bit .bmp files.
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More, some traffic cars looks more dark in some parts; try to calculate their models normals in ZModeler. Also, the textures of some SF traffic cars doesn't look so good and they have colored windows.

Posted: Wed Oct 01, 2008 1:31 am
by Riva
Looks like a very nice traffic mod indeed.

Posted: Thu Oct 02, 2008 3:25 pm
by sajmon14
there is my next conversion-mustang cobra r https://mm2m.tnb.pl/downloads.php?cat_id=1&download_id=8

Posted: Thu Oct 02, 2008 5:31 pm
by matt1314
Cool and awesome! Very nice! :)

Posted: Fri Oct 03, 2008 4:58 pm
by sajmon14
thanks!

Posted: Fri Oct 03, 2008 8:04 pm
by Franch88
This carpack is very nice, especially because there's a cop version. The model is well converted. The sounds and the MM2 Mustang GT dashboard are ok for it, but the tuning is a bit less: it's hard to control the car because of the too much acceleration and drifting.
You've forgot an important thing in it, the addonvehtypes.ar file with the updated cop cars list in the .csv file. Lot of players doesn't use the MM2 Game Loader, and without that file, the cop car will make the game crash after the attempt to use the sirens.

About your traffic mod I suggest to you to solve the texture bug with some traffic cars, as I've shower in my upper post, because lot of users will get it for sure.

Posted: Fri Oct 03, 2008 9:39 pm
by sajmon14
ok the vehtypes file is added