Maybe I'm not going to put the cops because of their polygons in the city but I can put them in races, about the shaders & reflections they came from NFS Carbon.
Oh, okay. I've experienced that lag before with a bmw cop mod, got rid of it because it was extremely laggy.
Posted: Mon Mar 07, 2016 2:09 am
by Kunal2045
Nicely done
Posted: Wed Mar 09, 2016 10:38 am
by BIGzee
I'm late. Sorry for dat. I love those mustangs Angie drives - both of them. Never liked the way she laughs tho. #weird. Great job on all the boss cars !!
Posted: Sun Apr 17, 2016 1:39 am
by Fuyunyan
Any news on this mod? Been a month since last upload
Posted: Sun Apr 17, 2016 4:44 am
by The_Most_Wanted
I will continue it but not these days.
Posted: Thu May 18, 2017 4:16 pm
by The_Most_Wanted
New stuff! I changed the Police lights from TLIGHT into BLIGHT, so that means it detached now. I disabled the BLIGHT object and the flashing headlights, so I saved these settings in an exe. To make them work I have made a trainer that toggles them On & Off. Remember guys this what I did is for NFS carbon mod only.
Posted: Thu May 18, 2017 8:22 pm
by carfan1061
Wow another great mod, although to me looks like NFSMW with diffrent cars and a diffrent logo on cop cars. I'm still very much hyped about it, keep it up!
There's just one little thing I want to mention: Trainers don't work on my pc.
(exept your latest one)
Posted: Thu May 18, 2017 10:04 pm
by Franch88
Nice to see a news about his mod after more than one year. What you've done sounds interesting.
Posted: Sat May 20, 2017 6:52 am
by Seahawk
What is this polygon problem, it didn't happen in NFS MW mod.
Posted: Tue May 30, 2017 9:00 pm
by The_Most_Wanted
This is a new realistic way to toggle Police Lights with NFS Carbon mod. When you are in pursuit the Police Lights will be toggled on automatically and when you escape the Cops they will be toggled off again. BTW it doesn't depend on escaping only but it depends on damaging the cops and falling them into water.
Posted: Tue May 30, 2017 9:12 pm
by carfan1061
Wow, good work. :D
Posted: Tue May 30, 2017 9:30 pm
by The_Most_Wanted
I'm gonna explain how the lights work with pursuits. To be honest, actually I have replaced an old value with a new one which counts on the cops​, lemme explain more, when you're being chased by a cop or more the address is connected by a value which can be 1 if you are being chased by one cop, 2 if two cops, 3 if three cops and so on, now when you have no cops so the value is returned into 0 and this value disables the police lights. I have put another option that makes you toggle the police lights on the player's cop car and no need for cops to chase you.
Posted: Tue May 30, 2017 10:53 pm
by Franch88
That's a nice thing you got, very nice work. Should be done something about switch off the flashing headlights, if possible.
I have put another option that makes you toggle the police lights on the player's cop car and no need for cops to chase you.
That's interesting, it reminds of how's in MM1, where the AI cops don't chase the player's vehicle if it's a cop car. The sirens aren't involved into that, though.
Posted: Tue May 30, 2017 11:10 pm
by The_Most_Wanted
That's interesting, it reminds of how's in MM1, where the AI cops don't chase the player's vehicle if it's a cop car. The sirens aren't involved into that, though.
No Franch I mean the Player can toggle the Police lights by his own not the cops