Radu-Cristian's Projects

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Radu-Cristian
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Postby Radu-Cristian » Sun Mar 21, 2010 5:03 pm

tail,brake and rear lights (as Franch's :D)
idle:
Image
brake:
Image
reverse:
Image
is the 1st time when i make lights like that :P
[img]https://img186.imageshack.us/img186/7841/sharonicasig.png[/img]

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StanOfGB
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Postby StanOfGB » Sun Mar 21, 2010 5:04 pm

Nice lights man :wink:

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Postby sajmon14 » Sun Mar 21, 2010 5:30 pm

Looks nice

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Postby Franch88 » Sun Mar 21, 2010 7:12 pm

The model has a very good look in-game, just make the windows a bit more opaque. Nice tail lights, but they can be improved, like making a bit more little the white glow. However, very nice work so far. :)
You mean reflection? The most easy was is to go in ZModeler and set the material to 'unused' instead of glowing. They're other ways too. Looks really good ingame, great work.
This step doesn't work from MM2, it's only for NFS and ZM "rendering".
Really it works also with MM2, but only if you use the Maxoff's PKG filter for ZModeler 1.07b for the model exporting. It's available here.
The manual alternative is use the MM2 City Toolkit program too called File Browser, as Riva explains. With it is also possible regulate the intensity of the shiness, with values from 0 to 255.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby Zac4084 » Sun Mar 21, 2010 7:16 pm

Really nice tail lights, I would match up the reverse with the stop lights.
Image

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Radu-Cristian
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Postby Radu-Cristian » Sun Mar 21, 2010 10:50 pm

I have solved it... it was a problem from me :D

Image
Image

now all i have to do is: proper properties, dashboard, and menu suff
[img]https://img186.imageshack.us/img186/7841/sharonicasig.png[/img]

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Postby Riva » Sun Mar 21, 2010 11:58 pm

Really it works also with MM2, but only if you use the Maxoff's PKG filter for ZModeler 1.07b for the model exporting.
Oops indeed I forgot this plugin.

BTW Radu, why do not you plan to use the same lights than the X6 ?
Image

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Postby Franch88 » Mon Mar 22, 2010 12:03 am

Good. Cool car and great look in-game. :)
BTW Radu, why do not you plan to use the same lights than the X6 ?
He did only the glowing effect using the NFS Shift's texture for the glowings, was me who improved the effect. :wink: However that effect isn't the best for LED tail lights.
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Postby Radu-Cristian » Mon Mar 22, 2010 12:04 am

@Riva: Point taken ;) i will use those glows,

the problem was from FCEPlug-in, i set some things from that and messed a bit with matterials, anywayz.. still need a few touches this vehicle... and i should make proper properties.. and than.. the care will be ready for public

Some one have any idea how i can make those headlights led to have lightglows on day time?
[img]https://img186.imageshack.us/img186/7841/sharonicasig.png[/img]

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Postby StanOfGB » Mon Mar 22, 2010 12:09 am

I dont think you can. probably only works when paired with taillights, so will work at all times except noon i guess

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Postby Zac4084 » Mon Mar 22, 2010 12:15 am

The X6's tail lights were really nice. They would look good on this too, but as Franch said its mostly for LED.

Looks really nice ingame.
Image

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Postby Radu-Cristian » Mon Mar 22, 2010 2:08 am

Leds completed :D
Image
[img]https://img186.imageshack.us/img186/7841/sharonicasig.png[/img]

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Postby Zac4084 » Mon Mar 22, 2010 2:10 am

Really nice LEDS. ;) Try to move the glow a bit up.
Image

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Postby Franch88 » Mon Mar 22, 2010 2:11 am

Very nice Radu-Cristian, I guess that you've followed my suggestion, great result. :wink: Now the headlights glows need to be rightly placed.
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Radu-Cristian
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Postby Radu-Cristian » Mon Mar 22, 2010 2:13 am

i have did like your suggestion but didnt came with a good solution, i made something like MM1 lights...
btw this leds will be lit in day time too but not so visible(is a natural thing too)

and another question: how can i make that normal glow(from headlights) to be smaller? to be more clearly how can i adjust the dimensions of the headlight glow?
[img]https://img186.imageshack.us/img186/7841/sharonicasig.png[/img]