Hastantyo's projects

WiP : Rahayu Santosa Euroliner, Legacy SKY SR-1 Limited Editions

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hastantyo
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Postby hastantyo » Sat Sep 10, 2011 2:27 pm

Yeah, that livery is the "sample" of his work. The another greatest one is for sale, :(.

Update again:

UPDTATE : JETBUS kreasiku, still in progress 95%.

https://hostinga.imagecross.com/image-ho ... ress27.png
https://hostinga.imagecross.com/image-ho ... ress25.png
https://hostinga.imagecross.com/image-ho ... ress29.png

Just added new texture on the lights, and some parts on the bottom. :wink:
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Postby Franch88 » Sat Sep 10, 2011 8:41 pm

Great looking lights textures, and yes, a bottom was needed. Good work. :)
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Postby agustin26 » Sat Sep 10, 2011 10:11 pm

Nice bus, i like indian buses...........
i thought was saying "jebus" LOL
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[img]https://i53.tinypic.com/2ykffqb.jpg[/img]
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Re : Hastantyo's Projects

Postby wanna_indonesian_bus » Sun Sep 11, 2011 4:54 am

@Agustin btw, that's not an Indian Bus that's an Indonesian bus

@Hastantyo : Reply my PM Please :wink:

what livery does it have?

- is it have rosalia indah?
- is it have A.L.S? (For Crazy driving... hehehe) :lol:

btw, yay... Right Hand Drive... :D :D :D
[img]https://home.hkstar.com/~ckctp/busstop1.gif[/img]

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Postby hastantyo » Mon Sep 12, 2011 7:34 am

Last update, 99% done! :D

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https://hostinga.imagecross.com/image-ho ... ender2.jpg

@Franch : Thanks, I mapped all texture myself, a bit hard. Because I do scratch model a long time ago. :)

@Agustin : Yeah, JetBus is only the design, not the real the "JetBus" like this : but this : https://fbcdn-sphotos-a.akamaihd.net/hp ... 7363_n.jpg I don't know much about Indian buses anyway, lol. :D

@wanna_indonesian_bus : The liveries are not much, because I can't make them well. Btw, I was asked some of my friend to make it. Don't know A.L.S livery will be made. :wink:
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Postby Franch88 » Mon Sep 12, 2011 8:26 am

Cool rendering, despite the background is being always the same for your renderings, or almost. :P :wink: Clearly the bus has a lower quality than how it had to look, the model is made thinking to be used in games; renderings have always the best quality, are noticed some texture defects on the rear lights, something not important in games.
Waiting for impressive in-game screenshots. :)
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Postby wanna_indonesian_bus » Mon Sep 12, 2011 9:22 am

Umm... Hastantyo... How's the dash and sound making?
[img]https://home.hkstar.com/~ckctp/busstop1.gif[/img]

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Postby hastantyo » Mon Sep 12, 2011 9:25 am

Cool rendering, despite the background is being always the same for your renderings, or almost. :P :wink: Clearly the bus has a lower quality than how it had to look, the model is made thinking to be used in games; renderings have always the best quality, are noticed some texture defects on the rear lights, something not important in games.
Waiting for impressive in-game screenshots. :)
OMG, you Online this time? LOL. :mrgreen: Thanks anyway, I made the bus not very high quality, low poly on the seats, interior, and frame (just made from a lot of boxes). Finally conversion works to do. :)
Umm... Hastantyo... How's the dash and sound making?
I'll use the same sound from my previous released bus, don't know about the dash. :roll:
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Postby wanna_indonesian_bus » Mon Sep 12, 2011 11:32 am

I Have an idea for the dash. Take it from your vistabus mercy and make it right hand drive. (sorry bad typing because i use handphone)

btw, do you want to release the BETA?
[img]https://home.hkstar.com/~ckctp/busstop1.gif[/img]

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Postby hastantyo » Mon Sep 12, 2011 3:25 pm

Yeah, that's cool. Thanks the suggestion for the dash. :wink:

BETA version? That's too earlier. I haven't make anymore liveries yet, and conversion works to do, lol. :mrgreen:

Don't worry, the BETA will be there, but don't know when. :roll:
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Postby wanna_indonesian_bus » Mon Sep 12, 2011 3:38 pm

Okay... But have you test it in game and post some screenies here? *hoamz* i feel asleep... zzz...
[img]https://home.hkstar.com/~ckctp/busstop1.gif[/img]

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Postby hastantyo » Mon Sep 12, 2011 4:53 pm

What the? I've told to you, I haven't anything about conversion works. How can I get some in game pictures? lol. :mrgreen:
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Postby hastantyo » Mon Sep 12, 2011 7:39 pm

Sorry for double post.

First in game pictures:
Image
Image

Very high risk to works well in game, I played on SF got "heap overrun". Too detailed maybe for MM2. :( Don't know surely about the crash problem. :cry:

Polycount:
Image

Is it still on MM2 polycount rules? 38k Faces? Hm ... :roll: Any suggestion?
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Postby Franch88 » Mon Sep 12, 2011 8:07 pm

Great screenshots and nice look in-game. :) For the not workign in SF, the causes can be many, but probably not the one of too much high polygons model, less than 40000 polygons for the body isn't exaggerated. Check the whole model polygons count with MM2 Vehicle Viewer program.
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Postby hastantyo » Tue Sep 13, 2011 3:48 am

Great screenshots and nice look in-game. :) For the not workign in SF, the causes can be many, but probably not the one of too much high polygons model, less than 40000 polygons for the body isn't exaggerated. Check the whole model polygons count with MM2 Vehicle Viewer program.
Ok, see this :

Image

Oh crap! 85k polygons! 8O
Image