Sorry for double post.
Now, all the beta testing days are now gone. I've made all possible improvements based on advises of beta testers. In addition, I've also modified the difficulty select menu in game.
Also, Intermediate and Ultimate had compatibility issues. We've made a compatibility patch to make both work. The patch will be .AR file and will be included in archives of both, Ultimate and Intermediate. It allows your playing your choice of difficulties.
Here are the improvements-
Improvements
- Circuit races of SF having traffic have now same traffic. Now the trafficked races have 7% traffic each. Reason is that AI blindly hits traffic which makes it easier.
- In Lombard Lunacy, 2 buses from the 18-Bus roadblock are fired. Now, there are 16 buses for roadblock. Reason is that it makes it really hard to check even the first checkpoint and requires 50% more luck.
- In Lombard Lunacy, time limit is increased by 2 seconds. Reason is that even after improving roadblock, it's nearly impossible with rain. Now, it's possible to win.
- In Full Speed Ahead, opponents are changed to 4 cops and 4 GTR-1s. Reason is that all GTR-1s didn't look good and however, they get stuck in fountain often. However, with 4 cops, the AI is balanced and GTR-1s now don't often get drained in fountain.
- In Circuit Breaker, all opponents are changed to cops. Now, it has 6 cops. Reason is that it was way too easy. Even easier than professional. Now, no longer easier than professional.
- In City Circuit, 1 lap is increased. Now there are 3 laps. Reason is that AI wasn't suitable with 2 laps. It couldn't maintain a good speed in final lap.
- In Wanted!, 9% traffic is decreased. Reason is that AI has harder navigation with much traffic.
- In Zany Zigzag, 5% traffic is decreased. Reason is that AI was stupid without a reason.
Pictures
Menu modifications
With just Ultimate
With Inter-Ulti Compatibility Patch
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Note: Also, Intermediate-Professional menu version is ready. I just didn't post it here because I want it to be posted on topic of Intermediate.
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After NotoriousA is done with his beta fixes, I'll update the compatibility patch and then give it to him. When both mods are 100% ready to be released, they will be left to be approved by Franch in the website.
Feel free to leave a feedback.