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Posted: Wed Sep 22, 2010 2:36 am
by Deanna_Troi
Oh okay, I see what you mean, thank you guys for clarify me on this...
Oh and one more thing:
Posted: Wed Sep 22, 2010 3:12 am
by Silent1Unknown
Is Maxoff's pkg filter necessary? I havent used it so far.
The answer to most ZModeler questions can be found in my tutorial. Its my fault I wrote it in a story format. But yeah, go through it once, maybe even get some modeling experience while you're at it and you'll know what to do every time.
To stretch, use the Modify>Scale tool while on objects level and possibly lock one of the X, Y, or Z directions.
Posted: Wed Sep 22, 2010 3:15 am
by dageek
Maxoff's filter isn't necessary but you should use it.
Posted: Wed Sep 22, 2010 3:15 am
by aaro4130
@Silent, it is for most, it supports traffic, and parked cars better, also normal cars, if also supports 16 colors, and fixes the import phail
Posted: Wed Sep 22, 2010 3:54 am
by Deanna_Troi
Ok, I then did the car with sounds, and tuning, as directed in the tutorial, but now I ran into another snag on the road, so to speak:
Currently doing an alpha test, so it still needs more work...
I even did what the tutorial said when it comes to using tuning from another vehicle, but look at that... Am I doing something wrong?
Posted: Wed Sep 22, 2010 3:59 am
by dageek
Make sure all objects are above the line in the right/left side view in Zmod. also center all axes (select all>sel (or hit space)>display>center axis, then click on one of the objects.
Posted: Wed Sep 22, 2010 4:08 am
by StanOfGB
Select everything (all), and Move it on the Y axis only up above the X-axis until the wheels are just touching the X-axis.
Posted: Wed Sep 22, 2010 5:11 pm
by Triple_X
it's not that that happens cuz he didn't center the axis all the forza 63 cars if you don't center the axis will have that effect
Posted: Wed Sep 22, 2010 5:31 pm
by StanOfGB
it's not that that happens cuz he didn't center the axis all the forza 63 cars if you don't center the axis will have that effect
Usually if the axis aren't centered, the wheels would be in the air, it doesn't look like that.
Posted: Wed Sep 22, 2010 6:00 pm
by Silent1Unknown
The process of centering all axes at once:
1. Open the project in ZM.
2. Go to Display>CenterAxis, then turn SEL button on.
3. Then click "Show All", then click "Select All" buttons (found underneath objects list box).
4. Then click on any object from any of the viewports (Right, Top, Front or Back views). All objects should have their axes centered now.
5. If the objects arent above the XZ-plane (gray line seen in Front, Back and Right views), now go to Modify>Move and click/lock the "Y" direction (found somewhere on the top toolbar) and move all the objects so that the wheels and shadow are just touching or a little bit above that gray line.
6. Turn SEL off and click "Deselect" to return ZM to normal state.
If that doesnt help, check the .vehsimcar file in the Tune>Vehicle folder and especially the center of mass/axes values. It should 0, 0, 0, or close to it.
Posted: Wed Sep 22, 2010 8:16 pm
by Deanna_Troi
Something like this?
My apologies, I have a learning impairment, so that's why I asked. And my apologies if I asked too much...
Posted: Wed Sep 22, 2010 8:17 pm
by StanOfGB
Too high, bottom of wheels Directly on the horizontal grey line.
Posted: Wed Sep 22, 2010 8:23 pm
by Triple_X
the wheels should touch the line cuz leaving the car like that will resoult like a hovering car
Posted: Wed Sep 22, 2010 8:39 pm
by Deanna_Troi
Aha!
I now get what you guys are saying. Big thanks guys!
Here's what I have so far:
Still needs some fixing, then I gonna add a dash to it (from Paul_7's 1985 Buick Regal dash from MM1), and fix up the lights and then shadow, then it'll be ready...
Posted: Wed Sep 22, 2010 9:12 pm
by StanOfGB
I think you used the wrong half for the shadow lol