Tonius Island

In progress

User avatar
tonius11
MM2X Occasional User
MM2X Occasional User
Posts: 297
Registered for: 14 years 1 month
Location: Netherlands

Postby tonius11 » Wed Sep 15, 2010 5:29 pm

I got some more knowledge about trackmaking and I have been testing things lately (but I have also been playing the new NFS World :P ), and I am happy to announce that I'm going to give Tonius Island another try! I will make it much bigger this time and it'll have a little city, a police department, a fire department, an army (LOL), docks, an airport, a volcano, my company, and next to my company, the entrance to the 'Parking Lot of Doom' (a big underground maze that looks like a parking lot), and secrets! And probably more!
Last edited by tonius11 on Thu Sep 16, 2010 7:40 pm, edited 3 times in total.

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 3 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Wed Sep 15, 2010 6:38 pm

Nice, good luck :wink:

User avatar
Sido
MM2X Very Active User
MM2X Very Active User
Posts: 1229
Registered for: 13 years 11 months

Postby Sido » Thu Sep 16, 2010 12:20 pm

thats cool
No, I am not ready for Hell! I don't even have my good shoes!

-Edward Richtofen

User avatar
matt1314
MM2X VIP Member
MM2X VIP Member
Posts: 4946
Registered for: 16 years 9 months
Location: Berlin, Germany

Postby matt1314 » Fri Sep 17, 2010 8:00 pm

Sounds great, good luck. :)
Image

User avatar
tonius11
MM2X Occasional User
MM2X Occasional User
Posts: 297
Registered for: 14 years 1 month
Location: Netherlands

Postby tonius11 » Mon Sep 20, 2010 5:20 pm

No school for me tomorrow! :D
This gives me a lot of time to start working on this!
[url=https://www.mm2x.com/page.php?name=Downloads&d_op=viewdownloaddetails&cid=65&lid=923&ttitle=Default_Cars_Traffic_Mod#dldetails][img]https://dl.dropbox.com/u/4604962/GetTrafficMod.jpg[/img][/url]

User avatar
tonius11
MM2X Occasional User
MM2X Occasional User
Posts: 297
Registered for: 14 years 1 month
Location: Netherlands

Postby tonius11 » Sun Sep 26, 2010 7:48 pm

Sorry for the silence lately. Here's what I have so far.

Image

I have some new ideas too. A lighthouse, a farm and a half-pipe.
[url=https://www.mm2x.com/page.php?name=Downloads&d_op=viewdownloaddetails&cid=65&lid=923&ttitle=Default_Cars_Traffic_Mod#dldetails][img]https://dl.dropbox.com/u/4604962/GetTrafficMod.jpg[/img][/url]

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15759
Registered for: 17 years
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Sun Sep 26, 2010 7:52 pm

Very nice track making, roads and intersections look perfectly made. Would be better give more space making a short road between those intersections one attached to the other.
Keep up the good work, hope it won't give many troubles. :wink:
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
tonius11
MM2X Occasional User
MM2X Occasional User
Posts: 297
Registered for: 14 years 1 month
Location: Netherlands

Postby tonius11 » Sun Sep 26, 2010 7:56 pm

LOL I know what you mean with the troubles... :P
[url=https://www.mm2x.com/page.php?name=Downloads&d_op=viewdownloaddetails&cid=65&lid=923&ttitle=Default_Cars_Traffic_Mod#dldetails][img]https://dl.dropbox.com/u/4604962/GetTrafficMod.jpg[/img][/url]

Zac4084
MM2X Super Active User
MM2X Super Active User
Posts: 4058
Registered for: 15 years 4 months
Location: England
Contact:

Postby Zac4084 » Mon Sep 27, 2010 1:22 am

Really nice polys.
Image

User avatar
Sido
MM2X Very Active User
MM2X Very Active User
Posts: 1229
Registered for: 13 years 11 months

Postby Sido » Mon Sep 27, 2010 3:35 pm

wow love to have the a lighthouse and a farm
No, I am not ready for Hell! I don't even have my good shoes!

-Edward Richtofen

User avatar
tonius11
MM2X Occasional User
MM2X Occasional User
Posts: 297
Registered for: 14 years 1 month
Location: Netherlands

Postby tonius11 » Tue Sep 28, 2010 8:59 pm

I got a little problem. I wanted to test the roads ingame, but MM2CT keeps saying that it can't find the beginning of one road. But it IS connected and the corner IS 90
[url=https://www.mm2x.com/page.php?name=Downloads&d_op=viewdownloaddetails&cid=65&lid=923&ttitle=Default_Cars_Traffic_Mod#dldetails][img]https://dl.dropbox.com/u/4604962/GetTrafficMod.jpg[/img][/url]

User avatar
tonius11
MM2X Occasional User
MM2X Occasional User
Posts: 297
Registered for: 14 years 1 month
Location: Netherlands

Postby tonius11 » Thu Sep 30, 2010 3:41 pm

I think I know! I forgot the rule "road length > width of sidewalk".

EDIT: Now MM2CT says something else: "Abnormal program termination". What does this mean?
[url=https://www.mm2x.com/page.php?name=Downloads&d_op=viewdownloaddetails&cid=65&lid=923&ttitle=Default_Cars_Traffic_Mod#dldetails][img]https://dl.dropbox.com/u/4604962/GetTrafficMod.jpg[/img][/url]

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 3 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Thu Sep 30, 2010 4:24 pm

It means MM2ct is overloaded, and will quit wen you import the file. If it happens alway when import same city, may try first open random psdl file then import map

User avatar
tonius11
MM2X Occasional User
MM2X Occasional User
Posts: 297
Registered for: 14 years 1 month
Location: Netherlands

Postby tonius11 » Thu Sep 30, 2010 5:07 pm

Thanks Sajmon! I got it ingame and it works almost perfectly! Only one bug to fix!

EDIT: That bug is fixed now too! But I'm wondering, is it possible to make new parts of the track without having to unite all objects again, so I don't have to detach everything again? (I'm very impatient. :oops:)
[url=https://www.mm2x.com/page.php?name=Downloads&d_op=viewdownloaddetails&cid=65&lid=923&ttitle=Default_Cars_Traffic_Mod#dldetails][img]https://dl.dropbox.com/u/4604962/GetTrafficMod.jpg[/img][/url]

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 3 months
Location: Poland
Contact:
Poland

Postby sajmon14 » Thu Sep 30, 2010 5:42 pm

You can use copy, not the unte tool, and after adding the things remove old ones(it's easy to make with Create/Objects/Split By Materials tool if the new objects aren't same material as old objects) :wink: