Triple_X's cars conversions

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StanOfGB
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Postby StanOfGB » Wed Apr 14, 2010 10:08 pm

Looks good, cool neons

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Postby Zac4084 » Wed Apr 14, 2010 10:12 pm

Nice shadow. The neons look nice to me, because it can't go out of the car, more bright and shiny. Nice look.
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Postby sajmon14 » Thu Apr 15, 2010 3:48 pm

Looks nice

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Postby Triple_X » Fri Apr 16, 2010 5:50 pm

more great news

Franch is taking care of the dashboard .... :exited:
it will have a 3D model too and maybe after the dash is completed franch will test in the game so it will be ready for download :D
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Postby Triple_X » Sun May 23, 2010 5:40 pm

no updates here since long time lol i wasn't finding the topic right now :D

the 2F2F Skyline car is almost ready

new sounds made by me
new 3D driver model (paul walker) By Franch88
Dashboard by Franch88

this car will be a co-release by me and franch and still is my first release

i am working on a pack with two Mitsubishi Lancer EVOs the yellow one from 2 Fast 2 Furious and the one From tokyo drift :D

this two won't have dashboards but new custom sounds and new tuning the one from Tokyo Drift will be with drift tunning and the one from 2F2F race tunning

here are some screen shots for the first one

back good

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back damaged

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front good

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front damaged

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Front Side

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Postby Zac4084 » Sun May 23, 2010 7:01 pm

MM2 is bad with damages.. I hope these work well. Anyway nice car, nice model.
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Postby Triple_X » Sun May 23, 2010 7:07 pm

yeah i hope they work good and i don't know if anyone notice it but the rims aren't same as the car cuz in the movie was used 42 same cars but with different rims cuz the one like stars couldn't stand for the stunts but they look better in the scenes where the car is moving so they used both of them but the version that i am converting has the stunt rims i'll see if i can find the ones like star but don't count on them :D
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Postby agustin26 » Sun May 23, 2010 7:57 pm

WHAT A DAMAGES AMAZING!
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Postby Franch88 » Sun May 23, 2010 8:15 pm

Such damages can't work in MM2. Long time ago I tried to use 3D damages playing with the original/damages car body parts showing and hiding, and the result was really bad: pratically the damages parts get showed and the normal parts get hidden at the first minimal hit of the car... Sure this happens because of the body texture essentially, more little it is and worst will be the result. Looks that that model uses a bigger paintjob texture, and maybe this should give a better result, but at the end the result gets bad, don't implement it, and the damaged parts make also the car polygons count higher.

About the Skyline, I'm only helping you with the car model converting and dashboard making, and I'm not the author of this last. I'm not the author of the 3D driver, obviously, I just borrowed it. I still don't consider it a my co-operated project.
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Postby Triple_X » Sun May 23, 2010 9:51 pm

Franch maybe you right maybe they won't work on the game but i'll try and see if it works ... there is a word that says " You never know if you'll score if you don't shoot" and that is what i am going to do if it doesn't work ok but if it works AMAZING :D

P.S. i thought you wanted this to release it as co-operated
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Postby Zac4084 » Sun May 23, 2010 10:40 pm

Such damages can't work in MM2.
That's what I thought. Only texture damages if I'm correct. Even if it would, it's too old of a game to handle this.
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Postby Silent1Unknown » Mon May 24, 2010 5:24 am

Europacar had a short tutorial on how to make 3D damages to work. I forget what it was, but I think its somewhere in MM2C forums.

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Postby Triple_X » Mon May 24, 2010 6:00 pm

can you find that for me ??
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Postby Franch88 » Mon May 24, 2010 9:29 pm

I haven't found anything similar at MM2C forum. EuropaCar did some tutorials, but I don't even remember a such one, also because isn't he who experienced the implementing of 3D damages in MM2, but Hummfred. His Citroen Xsara "TC" has 3D damages done like in my personal try, but with a better result because of the mapped paintjobs.
I suggest you to don't even try to make 3D damages, can be complicated and the in-game result won't be good. Delete the damaged car parts objects before continue with the model converting and fixing.
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Postby Triple_X » Tue May 25, 2010 2:10 am

ok
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