Still not dead!
- Refactored multiple parts of code
- Added BBND support (previously only BND was loaded)
- Added interpolation setting to pedestrian animator (mainly for testing)
- Added vehicle camera manager. Finally vehicle cameras are loading -- still need to make the cameras work like MM2, but I can at least transition between cameras, go to dash, etc.
- Speed limit is now loaded from BAI (thanks to CarLuver69 for figuring out the math)
- Started code to compute "warp overlap cases". MM2 does this as well
- Continued work and implementation of ambient sounds
- Added in the multiplayer menu
- Worked on some realtime debug drawing code. This may also allow for tools to be developed from the codebase, since I can draw things in realtime
- Worked on some basic pathfinding
- Upgraded to Unity 2018.1
- The code is now built on IL2CPP, instead of Mono. This is a new thing with Unity 2018.1, which essentially converts my C# code to C++, then runs that C++ code instead