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Posted: Mon Apr 09, 2018 8:49 pm
by Franch88
Very nice work so far with the races implementing. :wink: Eheheh, that "You're Winner" cup. :P

Posted: Wed Apr 11, 2018 10:36 pm
by carfan1061
Nice work! :D

Posted: Thu Apr 12, 2018 7:08 pm
by aaro4130
I've been working mostly on backend stuff. But I do have a couple things to show.

Textboxes in MMClone will have carets, so you can actually tell where and if you are typing!
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Hudmap WiP, it's upside down here, this was fixed. Lights are also broken because this required a total rewrite of the camera system.
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One of the first "real world" tests of the particle system (rain), before I did the hudmap stuff
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Also testing the base for pause UI
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Posted: Thu Apr 12, 2018 8:56 pm
by Franch88
It's looking very nice, good luck with recreating all the original MM2 features. :)

Posted: Thu Apr 12, 2018 10:20 pm
by TonySSS
Looking good so far! :)

Posted: Fri Apr 13, 2018 4:56 am
by THE_DriverX
Very nice! :aplausos:

Posted: Fri Apr 13, 2018 6:06 pm
by Seahawk
Will this support more than 3 wagon trains, multiple wagon trams, and planes like the MM1 ones?

Posted: Mon Apr 16, 2018 9:12 pm
by aaro4130
Banger particles, fixed flares, and many code changes


Posted: Tue Apr 17, 2018 1:14 am
by TONY9
Looks pretty good so far nice job!

Posted: Tue Apr 17, 2018 7:18 am
by TonySSS
Love the particle effects!

Posted: Tue Apr 17, 2018 8:13 pm
by Franch88
Very nice work with them. :wink: The car flipping at the end is hilarious. :P

Posted: Tue May 08, 2018 8:57 am
by aaro4130
Still not dead!

- Refactored multiple parts of code
- Added BBND support (previously only BND was loaded)
- Added interpolation setting to pedestrian animator (mainly for testing)
- Added vehicle camera manager. Finally vehicle cameras are loading -- still need to make the cameras work like MM2, but I can at least transition between cameras, go to dash, etc.
- Speed limit is now loaded from BAI (thanks to CarLuver69 for figuring out the math)
- Started code to compute "warp overlap cases". MM2 does this as well ;)
- Continued work and implementation of ambient sounds
- Added in the multiplayer menu
- Worked on some realtime debug drawing code. This may also allow for tools to be developed from the codebase, since I can draw things in realtime :)
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- Worked on some basic pathfinding
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- Upgraded to Unity 2018.1
- The code is now built on IL2CPP, instead of Mono. This is a new thing with Unity 2018.1, which essentially converts my C# code to C++, then runs that C++ code instead

Posted: Tue May 08, 2018 8:39 pm
by Franch88
Impressive work so far, keep it up! :)

Posted: Tue May 08, 2018 9:55 pm
by carfan1061
I have no idea what most of the stuff you said means, but still sounds pretty cool 8)
- Worked on some realtime debug drawing code. This may also allow for tools to be developed from the codebase, since I can draw things in realtime :)
Can you make it also able to change tuning values in realtime?

Posted: Thu May 10, 2018 1:23 pm
by DjDecibel
Very Impressive job!
keep it up!! :D