Riva's models
3DS Max/ZModeler projects
- Franch88
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Cool projects and very nice work mate, good to you to learn making something different.
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Thanks dudes
My inspiration comes from Mass Effect, Mirror's Edge, Star Wars, Starcraft II, Battlestar Galactica but you're right, especially for this corridor, the ambience of these textures are similar to Doom 3, Quake 4 or Unreal Tournament.
Final renders.
1525 polygons.
Baking done with 7 textures 4096*4096px (diffuse, normals map), 5 textures 2048*2048 (lighting map), 3 textures 512*512 (box).
Render time : 14 hours (2x8 cores, 16 Gb, Win7 x64, 3DS Max 2011 x64).
Example :
My inspiration comes from Mass Effect, Mirror's Edge, Star Wars, Starcraft II, Battlestar Galactica but you're right, especially for this corridor, the ambience of these textures are similar to Doom 3, Quake 4 or Unreal Tournament.
Final renders.
1525 polygons.
Baking done with 7 textures 4096*4096px (diffuse, normals map), 5 textures 2048*2048 (lighting map), 3 textures 512*512 (box).
Render time : 14 hours (2x8 cores, 16 Gb, Win7 x64, 3DS Max 2011 x64).
Example :