MM2 Revisited

V5.1 patch now released!

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Franch88
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Postby Franch88 » Thu Dec 18, 2008 11:48 pm

I could do it, but I wouldn't know where to put some of the props. :wink:
Well, you decide where put them, isn't this the big problem if you know how to add them in the in-game cities.
About the signals, like the ones of the obligation to turn to a direction and of the no entry, you have to place them following the London traffic directions, and it's pretty hard.
However, I think I've found a way to work around them. That's why I said maybe. :P
There's a lot to do to let the player car go there. Good luck. :wink:
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Postby dummiesboy » Fri Dec 19, 2008 12:48 am

OK, I just made a discovery. The side gates on Buckingham palace are props. They're not related to the INST model. :o This means that it will be possible to bust down ALL of the gates. BTW, I've put in a little more detail to the inside fences since people will soon be able to go behind them. :D Soon, I'll be working on the Bay Bridge! :)
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Postby Franch88 » Fri Dec 19, 2008 1:32 am

Really, only in the Buckingham palace object called wl_buckpalacetest_l.pkg there aren't the gates, while in the wl_buckpalace_l.pkg, used in-game, they there are. Both are just the same with only the gates presence difference; you could use the one without the gates to replace the one with them, and then make the gates as PROPS objects.
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Postby matt1314 » Fri Dec 19, 2008 2:04 pm

Nice idea to bust down all of the gates on the Buckingham palace. That would be more realistic. :D And I thought about to let the player car go onto the Bay Bridge. But I thought, that it's impossible. It would be nice, if it would be possible. :) But how to realize it? There'll have to be a bridge over the highway at Embarcadero and the island, which is at the end of the Bay Bridge, would have to be enlarged and a BOUND object will have to be added. :wink:
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Postby dummiesboy » Fri Dec 19, 2008 2:37 pm

Buckingham Palace was harder than I thought. I've almost got it done, but i was learning how to use the .dgbangerdata files along the way. About the bay bridge, I know it will be hard, but there could at least be a ramp in the background area leading up to it. My Idea was to connect a new road to one of the freeway exits. In MM2CT, I don't see the walls on the freeway, so ether MM2CT won't display them for whatever reason, or they're added in by another file. And if that doesn't work, then I can also remove PSDL blocks with it. Again, that's why I said maybe. :wink: But, there won't be any traffic on it. :(

EDIT: YES!!!!!! I've finaly done it! After several hours of trial and error, Buckingham Palace in finaly done! Here are some pictures:
Outer Gates
Inner Gates
Inner Gates Setup
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Postby matt1314 » Fri Dec 19, 2008 3:34 pm

Fantastic, dummiesboy! Just fantastic! You're great! 8O
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Postby Robenue » Fri Dec 19, 2008 3:54 pm

yeah, i love the landing sounds when you recover from a deep hill =D
[img]https://i460.photobucket.com/albums/qq322/KCHANSHINOBI/ks.png[/img]

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Postby Franch88 » Fri Dec 19, 2008 6:44 pm

Great work with the Buckingham Palace gates; so you meant to make PROPS objects only those gates, not all of them. In fact do a similar things is pretty easy. :wink:
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Postby dummiesboy » Fri Dec 19, 2008 9:03 pm

Thank you all for you're great comments! :D I'm glad you like it! I will release this mod soon, but first, I'll try the bay bridge. Remember, if anyone has any suggestions, feel free to tell me. 8)

@Franch88: Yes, I wasn't planning on making the all of the fencing breakable, just the gates. :wink:
Last edited by dummiesboy on Fri Dec 19, 2008 9:08 pm, edited 2 times in total.
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Postby matt1314 » Fri Dec 19, 2008 9:06 pm

Yeah, we know, dummiesboy! I wish you a lot of success for the Bay Bridge and hope to see it released in a week. Bye! :adios:
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Postby dummiesboy » Fri Dec 19, 2008 9:36 pm

OK, unfortunately, the Bay Bridge won't work. :( When I saw a tool to remove PSDL blocks in MM2CT, I didn't know that it would only remove blocks based on what texture they had. So unless there was a ramp in the middle of a road that led to it, there aren't any possible ways. :? This means that I'll release it very soon, I just need to test it all out first. 8)
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Postby Franch88 » Fri Dec 19, 2008 9:41 pm

For the Bay Bridge, you can just edit its .pkg file improving the H object, that's the main model, and also adding a ramp that will allow the player car to go on the Bay Bridge. I suggest also to add the lights poles to improve it.
Possibly make the road detailed like the Golden Gate Bridge.
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Postby dummiesboy » Fri Dec 19, 2008 9:47 pm

The only problem with that is you would have to get into the background area first. Besides, I want to make it realistic, and easy to get to it.
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Postby dummiesboy » Fri Dec 19, 2008 10:12 pm

I'm ready to release it! :) I'll upload it to this website very soon. 8)
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Postby Franch88 » Fri Dec 19, 2008 10:17 pm

The only problem with that is you would have to get into the background area first. Besides, I want to make it realistic, and easy to get to it.
I know, it's pretty hard to build a credible road that will bring you to the back part of SF, possibly directly above the Bay Bridge.
I'm ready to release it! :) I'll upload it to this website very soon. 8)
Ok, I hope that the new things are a lot and that this new version does also the things that the first version does.
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