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Posted: Fri Aug 21, 2009 1:51 am
by Maks12
The Paintjobs aren't made so, that each paintjob has its own texture. You can set the material color in Zmodeler or in MM2 City Toolkit for each paintjob so you can save file size and ingame you don't have a difference.

you can see its unfinished, that you only can use 12 from the 16 colors, because of the to long names for the colors. when you add a new color, you have to save the tga file starting ******_17.tga, but then you have to shorten the paintjob names in the .info file so there will be showed all paintjobs ingame ^^

Posted: Fri Aug 21, 2009 2:24 am
by StanOfGB
the paintjob names could always just be 1, 2, 3, 4, 5.....