chargerbandit's epic cars

Doing it oldschool

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matyii
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Postby matyii » Thu Jan 01, 2015 11:21 pm

Very nice! :D
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Postby Franch88 » Thu Jan 01, 2015 11:21 pm

Impressive result, great work! :D
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zoot
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Postby zoot » Fri Jan 02, 2015 12:57 am

Impressive, sir.
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chargerbandit
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Postby chargerbandit » Fri Jan 02, 2015 12:44 pm

Thanks guys! Moving along to the next car, classic first generation Subaru Legacy/Liberty Wagon. Farily simple model, the car is pretty boxy, but I think it will be a nice addition to MM2, odd car to race but it's fairly fast. Here you can also see how it barely looks like a Legacy, once it's textured it becomes unmistakeable.

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[center][img]https://i61.tinypic.com/28u1zso.jpg[/img][/center]
[center][color=gold]Car modeler of the year[/color] - [color=gold]Newcomer member of the year[/color] - [color=#C0C0C0]MM2 breakout of the year[/color][/center]

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zoot
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Postby zoot » Fri Jan 02, 2015 2:03 pm

Nice polyflow.
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Postby sajmon14 » Fri Jan 02, 2015 4:36 pm

Wonderful!

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Postby Kunal2045 » Fri Jan 02, 2015 9:55 pm

Great job! :)
[align=center][color=black]Sig[/color]
[img]https://www.imgweave.com/view/4838.png[/img][/align]

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Franch88
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Postby Franch88 » Fri Jan 02, 2015 11:58 pm

Great modeling, it looks interesting. Keep it up. :)
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Postby chargerbandit » Sat Jan 03, 2015 11:35 am

Thanks guys. I have a question for all of you veteran modders, would it be possible to do pop up headlights for the Honda NSX and how would I do that?

Here we go, some pics.

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[center][img]https://i61.tinypic.com/28u1zso.jpg[/img][/center]
[center][color=gold]Car modeler of the year[/color] - [color=gold]Newcomer member of the year[/color] - [color=#C0C0C0]MM2 breakout of the year[/color][/center]

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Postby e-cobra » Sat Jan 03, 2015 12:08 pm

Nice flawless textures. :o
Yes, you can make headlights pop using transparent textures. For that, first make 3D headlights on the hood, next, make a separate texture file and use this file to texture them and at the end of the file name, add "_ni" (without quotes; eg: car_headlight_ni.tga).
Any texture with _ni suffix is displayed only in the night.
For the day, make another texture which should be fully transparent with the same name, but without the _ni suffix so that the headlights are invisible during day.
Making headlights like this has a flaw: They won't be visible during the evening, rather you'll see a glow at the position of headlights because _ni textures show only during night.
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[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby Kunal2045 » Sat Jan 03, 2015 1:33 pm

Im not really interested in low poly cars, but damn you're doing a great job with making and even texturing these car models! Keep it up bro. ;)

Adding on to e-cobra's post, remove the reflections of the textures used on the popup headlights by using the MM2 City Toolkit. This is so the reflections don't show up on the transparent texture applied during the day, this will also affect the _ni version of the same texture.
[align=center][color=black]Sig[/color]
[img]https://www.imgweave.com/view/4838.png[/img][/align]

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zoot
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Postby zoot » Sat Jan 03, 2015 2:53 pm

Great textures, man.
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Postby chargerbandit » Sun Jan 04, 2015 11:24 pm

Thanks guys, thanks for the tips too, I was thinking in that direction of transparent textures. Here is the next awesome car, I am sure it is pretty self-explanatory. I chose this one because it is my number one all-time favourite car and because it is time we also complete the SF crash course with the antagonist vehicle from Bullit. Those bumpers were crazy hard to get right in lowpoly style.

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[center][img]https://i61.tinypic.com/28u1zso.jpg[/img][/center]
[center][color=gold]Car modeler of the year[/color] - [color=gold]Newcomer member of the year[/color] - [color=#C0C0C0]MM2 breakout of the year[/color][/center]

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zoot
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Postby zoot » Sun Jan 04, 2015 11:31 pm

Great job. Keep it up.
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Postby Franch88 » Sun Jan 04, 2015 11:49 pm

Great work with making that texture and awesome new 3D model. :)
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