@Carmaniac, yeah, because of you.
And I'll break those big triangles into smaller pieces. The vertices where water meets land weren't at same level so I leveled them again and then made water. First test in-game soon..
Post Apocalyptic Islands
Something I'm making...
- coolguy102
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- e-cobra
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After a long time of doing nothing, today I decided to make it work in MM2. First run:
Its all pkg stuff and there's a big GROUND_ beneath this. I'll rename and do other things to include ground objects where grass and water effects have to be.
Some faces on the other side are white because I wanted to assign 'dirt' texture to them, but don't know the exact name of it.
This huge gap sucks: Its too long to be jumped by an average car, got to make it small.
I'll put a breakable gate here...
The runway:
I'll eventually try to fix all the texture bugs (by making them ground objects) and some other things too.
Its all pkg stuff and there's a big GROUND_ beneath this. I'll rename and do other things to include ground objects where grass and water effects have to be.
Some faces on the other side are white because I wanted to assign 'dirt' texture to them, but don't know the exact name of it.
This huge gap sucks: Its too long to be jumped by an average car, got to make it small.
I'll put a breakable gate here...
The runway:
I'll eventually try to fix all the texture bugs (by making them ground objects) and some other things too.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- hungarymate
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- Franch88
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Great look in-game so far.
Since all the map is made by using PKG objects, you must map all the textures that you use for them, and looking to the screenshots, seems that you haven't done this (the grass texture is all plan green with clouds shadows right because there's no mapping assigned). To get the surface grass, dirt and smoke effects for the vehicles' wheels, you need to set them to their bound files (there's an apposite way to use with MM2 City Toolkit). The ambient fog .csv file is also missing.
Since all the map is made by using PKG objects, you must map all the textures that you use for them, and looking to the screenshots, seems that you haven't done this (the grass texture is all plan green with clouds shadows right because there's no mapping assigned). To get the surface grass, dirt and smoke effects for the vehicles' wheels, you need to set them to their bound files (there's an apposite way to use with MM2 City Toolkit). The ambient fog .csv file is also missing.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- EnzoSkylineMiura
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Thanks, I was (am) working on an idea that would make driving trains in MM2 possible. I made a railway track in Blender:
The plates on the sides of the track will be assigned to transparent texture and will be totally invisible. I'll lower them towards the ground and make a plane in between them, which would be invisible too.
Next, I'm making a locomotive (yes, really!);
Its bound would be so adjusted that it fits completely inside the railway track. I'll set bound friction in the vehicarsim and .bnd files to 0 (I've tried that on a car and it slipped flawlessly).
This locomotive will have extremely less turning radius for the front wheels, just to restrict steering.
The track will start from the origin of the track, facing north so that on starting game, the locomotive fits into it.. If everything happens to what I've expected, then we'll be able to drive a locomotive that is bound to the track like real trains.
This is currently experimental and if it worked, I'll include it in the track.
The plates on the sides of the track will be assigned to transparent texture and will be totally invisible. I'll lower them towards the ground and make a plane in between them, which would be invisible too.
Next, I'm making a locomotive (yes, really!);
Its bound would be so adjusted that it fits completely inside the railway track. I'll set bound friction in the vehicarsim and .bnd files to 0 (I've tried that on a car and it slipped flawlessly).
This locomotive will have extremely less turning radius for the front wheels, just to restrict steering.
The track will start from the origin of the track, facing north so that on starting game, the locomotive fits into it.. If everything happens to what I've expected, then we'll be able to drive a locomotive that is bound to the track like real trains.
This is currently experimental and if it worked, I'll include it in the track.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- Diatosta
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Awesome! Now I'll be able to play Train Simulator inside MM2
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Also, one of my trucks[/color]
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[color=white]diatosta.pt[/color]
[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal
Also, one of my trucks[/color]
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- Storm_Sullivan
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Interesting concept...and something to stick around for. But if the train starts in the track, wouldn't any car start on the track?
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Yes, any vehicle will start on the track. I'll keep those invisible guide rails comparatively lower at the starting portion, so that a normal car can drive from above them.Interesting concept...and something to stick around for. But if the train starts in the track, wouldn't any car start on the track?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]