ESM's Models
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- EnzoSkylineMiura
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ESM's Models
Hello everyone, as you may have seen by the topic name, im modeling! So far, im in the middle of an Audi A6 Avant. This is how it looks so far...
Please give feedback!!
Please give feedback!!
Last edited by EnzoSkylineMiura on Mon Oct 14, 2013 9:05 pm, edited 4 times in total.
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Nice start, you should make the wireframe go around the wheels area instead of making polys on it.
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Looks a good start for a low polygons model, but add some more polygons to the front part, to better follow the car curves; you've done it better for the rear part.
That's right, but the model can well be started in this way if successively you'll make the wheels area using the faces break and delete tools. Obviously the vertices have to be correctly placed too.Nice start, you should make the wireframe go around the wheels area instead of making polys on it.
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- EnzoSkylineMiura
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Yes indeed, i noticed that and am working on it.Looks a good start for a low polygons model, but add some more polygons to the front part, to better follow the car curves; you've done it better for the rear part.
And thanks everybody for the tips and compliments you have given me! .
I have a question, though, that i hope one of you can ask. As you can see in the pics, one of the polys point back to the other side. How to fix??
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- e-cobra
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To fix it, go to faces level (press 4 on keyboard or select it from the toolbar). Now from the menu to the right, select Select > Single. In the back view, (you can do it in any other view except 3D) hover cursor over that inverted poly until it becomes highlighted in blue. Then right click to select that triangle. Then make sure SEL is on, then go to Modify > Reorient and click anywhere on the car. The selected polygon (or say face) should now have been re-oriented to the other side.
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- EnzoSkylineMiura
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OK, lemme try it out...
EDIT: Sorry for your trouble, but, it didn't work.
EDIT: Sorry for your trouble, but, it didn't work.
Last edited by EnzoSkylineMiura on Mon Jun 17, 2013 4:33 am, edited 2 times in total.
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Don't have to select it. Make sure SEL is off, then go to faces mode, and modify > reorient, then click that face from the side it is facing(the side you can see it on), and it should work. Good luck!
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I tried what you said, and what happens is the poly actually disappears, but i noticed that the rotate tool is fine, but isnt that efficient.Don't have to select it. Make sure SEL is off, then go to faces mode, and modify > reorient, then click that face from the side it is facing(the side you can see it on), and it should work. Good luck!
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Or go to objects mode (Press 4 on the keyboard) Make sure SEL is off, highlight the vehicle and press C on the keyboard. That's how I do it
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