ESM's Models

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EnzoSkylineMiura
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ESM's Models

Postby EnzoSkylineMiura » Fri Jun 14, 2013 4:38 pm

Hello everyone, as you may have seen by the topic name, im modeling! So far, im in the middle of an Audi A6 Avant. This is how it looks so far...

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Please give feedback!!
Last edited by EnzoSkylineMiura on Mon Oct 14, 2013 9:05 pm, edited 4 times in total.
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Postby The_Most_Wanted » Fri Jun 14, 2013 6:03 pm

Nice model! :wink:
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Postby e-cobra » Fri Jun 14, 2013 7:49 pm

Nice start, you should make the wireframe go around the wheels area instead of making polys on it.
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Postby Franch88 » Fri Jun 14, 2013 11:20 pm

Looks a good start for a low polygons model, but add some more polygons to the front part, to better follow the car curves; you've done it better for the rear part.
Nice start, you should make the wireframe go around the wheels area instead of making polys on it.
That's right, but the model can well be started in this way if successively you'll make the wheels area using the faces break and delete tools. Obviously the vertices have to be correctly placed too.
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Postby Seahawk » Sat Jun 15, 2013 6:14 am

Nice car! :)
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Postby jorge14 » Sat Jun 15, 2013 6:26 am

Nice job :D
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Postby EnzoSkylineMiura » Sun Jun 16, 2013 11:05 pm

Looks a good start for a low polygons model, but add some more polygons to the front part, to better follow the car curves; you've done it better for the rear part.
Yes indeed, i noticed that and am working on it. :)

And thanks everybody for the tips and compliments you have given me! :D.

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I have a question, though, that i hope one of you can ask. As you can see in the pics, one of the polys point back to the other side. How to fix??
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Postby e-cobra » Mon Jun 17, 2013 3:31 am

To fix it, go to faces level (press 4 on keyboard or select it from the toolbar). Now from the menu to the right, select Select > Single. In the back view, (you can do it in any other view except 3D) hover cursor over that inverted poly until it becomes highlighted in blue. Then right click to select that triangle. Then make sure SEL is on, then go to Modify > Reorient and click anywhere on the car. The selected polygon (or say face) should now have been re-oriented to the other side.
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Postby EnzoSkylineMiura » Mon Jun 17, 2013 4:23 am

OK, lemme try it out...

EDIT: Sorry for your trouble, but, it didn't work. :oops:
Last edited by EnzoSkylineMiura on Mon Jun 17, 2013 4:33 am, edited 2 times in total.
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Postby zoot » Mon Jun 17, 2013 4:33 am

Don't have to select it. Make sure SEL is off, then go to faces mode, and modify > reorient, then click that face from the side it is facing(the side you can see it on), and it should work. Good luck!

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Postby EnzoSkylineMiura » Mon Jun 17, 2013 4:46 am

Don't have to select it. Make sure SEL is off, then go to faces mode, and modify > reorient, then click that face from the side it is facing(the side you can see it on), and it should work. Good luck!

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I tried what you said, and what happens is the poly actually disappears, but i noticed that the rotate tool is fine, but isnt that efficient. :)
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Postby EnzoSkylineMiura » Tue Jun 18, 2013 1:57 am

Updates!


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Not much of an update, but its not bad so far? eh?
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Postby A320_Pilot » Tue Jun 18, 2013 6:00 am

Going very well, keep it up! :D
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Postby zoot » Tue Jun 18, 2013 2:30 pm

Select all your vertices, make sure SE: is on, then go to Surface > Normals > Calculate, then click in any viewport(except 3D ofcourse).
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Postby aaro4130 » Tue Jun 18, 2013 3:45 pm

Or go to objects mode (Press 4 on the keyboard) Make sure SEL is off, highlight the vehicle and press C on the keyboard. That's how I do it
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