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Please give feedback!!
Lotus Carlton
That's right, but the model can well be started in this way if successively you'll make the wheels area using the faces break and delete tools. Obviously the vertices have to be correctly placed too.Nice start, you should make the wireframe go around the wheels area instead of making polys on it.
Yes indeed, i noticed that and am working on it.Looks a good start for a low polygons model, but add some more polygons to the front part, to better follow the car curves; you've done it better for the rear part.
I tried what you said, and what happens is the poly actually disappears, but i noticed that the rotate tool is fine, but isnt that efficient.Don't have to select it. Make sure SEL is off, then go to faces mode, and modify > reorient, then click that face from the side it is facing(the side you can see it on), and it should work. Good luck!
-Carking