Need For Speed Hot Pursuit 2 Mod!

Released now!!!

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Franch88
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Postby Franch88 » Sun Mar 24, 2013 10:23 pm

Probably was better organize a beta testing period giving the mod to who wanted to partecipate, but this moment can well be considered an open beta testing of the mod. It's good consider do fixes of the reported problems, waiting for the mod publishing here. A Readme file will be added.
About the problem with the FNDR objects used for the brakes calipers, have you made the _M copies of those objects? They're always required to don't make the car crash in-game. The .dgbangerdata files for them are obviously required, you can take them from many add-on cars.
When I try to cruise with the max level of cops, the game crashes. But when I cruise with the lowest level and without them, it doesn't.
And how are the traffic and pedestrians densities? If they're the default ones or the traffic one is set higher the game crash is given because of the much more polygons of traffic and city cops. To don't get it is required low the amounth of traffic, pedestrians and maybe also of the same cop cars. Is already known how the game has limits in manage polygons while loading the city and all the stuff in it.
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Postby The_Most_Wanted » Mon Mar 25, 2013 3:12 am

Good idea Franch :) and iam sorry about this problem :roll:
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Postby sajmon14 » Mon Mar 25, 2013 12:07 pm

Why the traffic cars aren't replacing the old ones? You have replaced the basenames in aimap and now you would need to edit aimap for every city

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Postby The_Most_Wanted » Mon Mar 25, 2013 12:49 pm

Why the traffic cars aren't replacing the old ones? You have replaced the basenames in aimap and now you would need to edit aimap for every city
I didn't use your traffic mod. I have made all the traffic by myself as i said since the beginning and they are 17 traffic cars in SF and London (the same cars in SF and London)

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Postby sajmon14 » Mon Mar 25, 2013 1:16 pm

I think you don't get what I mean. You made a completely new aimap with new basenames, instead of using same basenames from default in-game traffic cars

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Postby The_Most_Wanted » Mon Mar 25, 2013 2:35 pm

Oh i thought you are talking about another thing :oops: I prefer these names from the nfs game to know the kind of the vehicle :)
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Postby Diatosta » Mon Mar 25, 2013 10:11 pm

Yeah, but that way in (for example) in NY, the traffic cars will be the default ones, don't they?
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Postby The_Most_Wanted » Mon Mar 25, 2013 10:22 pm

Yes they do.

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Postby telamon » Tue Mar 26, 2013 5:31 pm

Can you upload this to mediafire? that link doesnt work for me.
BANG... And the dirt is gone!

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Postby aaro4130 » Tue Mar 26, 2013 5:34 pm

OHH For the FNDR0 and FNDR1 your car MUST have the following:


FNDR1_H:m
FNDR1_M:m
FNDR1_L:m
FNDR1_VL:m

FNDR0_H:m
FNDR0_M:m
FNDR0_L:m
FNDR0_VL:m
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Postby The_Most_Wanted » Tue Mar 26, 2013 6:51 pm

Can you upload this to mediafire? that link doesnt work for me.
You can wait for a week or less for publishing the mod here and Franch is doing some difference in it.
OHH For the FNDR0 and FNDR1 your car MUST have the following:

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Postby aaro4130 » Tue Mar 26, 2013 8:20 pm

Tell Franch to wait up, he will understand, You need all LOD's on FNDR objects or it will crash the game. I also had this issue my first time.
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Postby A320_Pilot » Tue Mar 26, 2013 8:25 pm

What problems are you guys talking about? I never had any...
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Postby The_Most_Wanted » Tue Mar 26, 2013 9:21 pm

I don't think FNDR objects are big problem. Thanks to god the vehicles working normaly and they aren't crash the game while choosing them.
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Postby The_Most_Wanted » Tue Mar 26, 2013 10:03 pm

Hey guys :) There is a new link to the mod at "MediaFire" click here. (Uploaded by Aaro4130) Thank you very much :D