of course they will , only the axis is used to make the lightsBecause a tutorial said HEADLIGHT[0,1] objects will be replaced by glowballs. I'll try that
e-cobra's vehicles
Mahindra XUV 500 WiP
- e-cobra
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Now doneof course they will , only the axis is used to make the lightsBecause a tutorial said HEADLIGHT[0,1] objects will be replaced by glowballs. I'll try that
Look at this: Axis not centred
Not a problem, Desert camo, a new paintjob made!
It'll (hopefully) have 4 colours, this update is just to show that this new paintjob worked
- Franch88
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Good work with this paintjob. Yeah, make the wheels bigger.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- e-cobra
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Thanks for suggestions I'll make the wheels a bit bigger and give it a proper tuning.
Its tachometer fluctuates when accelerator is pressed It seems that wheels are jammed, I mean even at rest, (when not using accelerator) the wheels keep struggling to and fro for on reason! Also, what value effects power of brakes in tuning file (.vehicarsim)? And the maximum horsepower in the same file, is 2-3 times the real horsepower; till what extent is that true?
Its tachometer fluctuates when accelerator is pressed It seems that wheels are jammed, I mean even at rest, (when not using accelerator) the wheels keep struggling to and fro for on reason! Also, what value effects power of brakes in tuning file (.vehicarsim)? And the maximum horsepower in the same file, is 2-3 times the real horsepower; till what extent is that true?
- ettieapple
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dont know why the wheels are jamming. you can change the breaking power with the brakecoef. (or something like that) located under the front- and rearwheels. if you make the hp 2-3 times more depends on how much the last value of inertiabox is, if you give it more hp, you should make the inertia higher.
(good page wich is explaining most of it HERE)
(good page wich is explaining most of it HERE)
[color=white]!!!Frysl?n boppe!!![/color]
- e-cobra
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A Garbage truck (Abandoned)
So, after completion of the Armoured Vehicle, this is what I'm thinking to do:
It has no textures, no showcase image, nothing- at this movement but just tonnes of breakables (only 7 ). Making it to MM2 was great trouble, the front side was actually the back in Zmodeler, and I had to rotate it on Y axis 180 degrees... It bounces due to some weird tuning . Looks like some monster truck ran over the .z3d file last night:
More updates soon.
So, after completion of the Armoured Vehicle, this is what I'm thinking to do:
It has no textures, no showcase image, nothing- at this movement but just tonnes of breakables (only 7 ). Making it to MM2 was great trouble, the front side was actually the back in Zmodeler, and I had to rotate it on Y axis 180 degrees... It bounces due to some weird tuning . Looks like some monster truck ran over the .z3d file last night:
More updates soon.
Last edited by e-cobra on Fri Apr 13, 2012 8:05 am, edited 1 time in total.
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- ettieapple
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- Triple_X
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so that's a clear mod from gta games , the textures are in packages included in the .zip/.rar file you downloaded , and it seems you didn't rotate the files correctly that's why the wheels are disordered also the bouncing thing is probably from not centered axis or weird bound
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- Franch88
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Really nice model, but surely it's not an your work, better apply its textures before export. But how comes it's so crooked? If the wheels aren't aligned you indeed get that bouncing in-game.
About the Armoured Vehicle, it's in fixing and will be released soon.
About the Armoured Vehicle, it's in fixing and will be released soon.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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