Repeating Sky Mod v2 Released
Back to the old repeating type skies...
- Silent1Unknown
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Repeating Sky Mod v2 Released
Few weeks ago, I was bored (...still am) and decided to make new skies for MM2, but these are of the old, repeating type of skies such as those featured by default MM2 or Shader Mod 2.
I succeeded in making the repeating units of skies (almost perfectly), but the problem is the STUpid 16-bit graphics of MM2 ruins them in game. Does anyone know how MM2Br team made their skies so nicely, without getting the massive pixelating effect I'm getting?
Anyway, here are the best skies of I've got, I left the most terrible ones out:
SF:
LON:
I succeeded in making the repeating units of skies (almost perfectly), but the problem is the STUpid 16-bit graphics of MM2 ruins them in game. Does anyone know how MM2Br team made their skies so nicely, without getting the massive pixelating effect I'm getting?
Anyway, here are the best skies of I've got, I left the most terrible ones out:
SF:
LON:
Last edited by Silent1Unknown on Tue May 17, 2011 11:30 pm, edited 1 time in total.
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- Silent1Unknown
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I forgot to put the _ni suffix on the night skies last time and thats why they look a little dark. After adding the _ni suffix, some (left out) terrible skies were improved.
LON:
Maybe I ought to switch the Cloudy sky with the Rainy (above)?
SF:
LON:
Maybe I ought to switch the Cloudy sky with the Rainy (above)?
SF:
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- Franch88
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Cool skies, some looks really nice in-game, but others don't look the best because of the bad 16 bit graphic of MM2. The _ni copy improves the sky look at night, but maybe they are too much lighted up.
In the case of the new custom fog in Lake Louise, copied from the default SF one, the color and the intense of the rainy weather ones need to be attenuate, like is in the Shader Mod 2.
MM2BR clearly improved some of the default game skies, just compare the game default and the Shader Mod 2 noon and clear sky, for example; doing this the result is better ad the in-game look not ruined by the 16 bit game graphic.
In the case of the new custom fog in Lake Louise, copied from the default SF one, the color and the intense of the rainy weather ones need to be attenuate, like is in the Shader Mod 2.
MM2BR clearly improved some of the default game skies, just compare the game default and the Shader Mod 2 noon and clear sky, for example; doing this the result is better ad the in-game look not ruined by the 16 bit game graphic.
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- Silent1Unknown
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So if anybody is interested, get this sky mod from here:
https://www.mediafire.com/?e9xbfab3zwdm8z6
Remember, they replace the original MM2 skies (just like SM2 does). For this reason, these skies are compatible with every track.
https://www.mediafire.com/?e9xbfab3zwdm8z6
Remember, they replace the original MM2 skies (just like SM2 does). For this reason, these skies are compatible with every track.
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- Franch88
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Thank you to give us a try of these nice new skies. Yes, you should make it an official release, there's no real Readme file in the archive.
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- Silent1Unknown
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Thanks to dummiesboy for teaching me a way to save the texture quality in making skies, I've fixed the sky textures for this repeating sky mod. They look WAY better now. See the new pics and download v2 from my site, here.
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Great quality now, I've got the file, I'll try it soon. The release is complete with the Readme file now, I'll publish it here.
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