How do you put damage textures on the cars?
- mm2rider
- MM2X Newbie
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- Location: Dubai, United Arab Emirates
How do you put damage textures on the cars?
The topic says it all. How do you put damage tex on any car I want? I know it is not UT. Any other programs?
- RacingFreak
- MM2X Very Active User
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- Location: Taiwan
- RacingFreak
- MM2X Very Active User
- Posts: 1061
- Registered for: 13 years 8 months
- Location: Taiwan
OK guys, no problem
So, it should be the texture, with which, the car`s mesh has been textrured:
In that example, it`s named "vpplayercar5.bmp". So, do an damaged textures, over these:
And name the texture as - "vpplayercar5_dmg.bmp" as _dmg is needed, in order, to have a textured damage simulation on the car
Hope this helps!
So, it should be the texture, with which, the car`s mesh has been textrured:
In that example, it`s named "vpplayercar5.bmp". So, do an damaged textures, over these:
And name the texture as - "vpplayercar5_dmg.bmp" as _dmg is needed, in order, to have a textured damage simulation on the car
Hope this helps!
- Franch88
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As RacingFreak's shows, to add the damages textures for the car is needed the _dmg suffix at the end of the texture file name and it has to look like his examples. Is knowing jsut a minimal knowledge of MM2 car making and game modding.
But, for almost all the cars conversions this thing can't work, because they use many textures and for the paintjob is just used a simple plain colored texture. Obviously, there's nothing to do if the car .ar file is locked. Damages textures aren't used so much for that reason, and then because they make the .ar file bigger. Also, this is a thing more addicted to low polygons 3D models, that use only one texture for paintjob mapped to all the car model (most of the times).
But, for almost all the cars conversions this thing can't work, because they use many textures and for the paintjob is just used a simple plain colored texture. Obviously, there's nothing to do if the car .ar file is locked. Damages textures aren't used so much for that reason, and then because they make the .ar file bigger. Also, this is a thing more addicted to low polygons 3D models, that use only one texture for paintjob mapped to all the car model (most of the times).
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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