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Toyzidro
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Postby Toyzidro » Mon Aug 16, 2010 9:36 pm

Maybe not necessary put more colors. 5 is fine.

20MB, oh my gosh

Well, the Buick GNX Destruc 32MB ;P

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Riva
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Postby Riva » Tue Aug 17, 2010 2:29 pm

2048*2048 px :mrgreen:

32 Mb is also the size of the Zonda R and the EXAGE Concept (again, HQ textures).

Nice conversion, finally the car is now available. Sweet dashboard too.
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lzr_sl2007
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Postby lzr_sl2007 » Tue Aug 17, 2010 4:30 pm

After a long time thinking about what car convert after Peugeot Hoggar Escapade, bring a good choice. Vauxhall Corsa VXR is coming.
[url=https://flic.kr/p/oHNMJb][img]https://farm4.staticflickr.com/3836/14912954210_7a7c71f043_o.jpg[/img][/url]

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Franch88
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Postby Franch88 » Tue Aug 17, 2010 7:16 pm

Interesting the Vauxhall Corsa VXR, actual model, but I prefer it by Opel brand. The 3D model comes from FM3, so put its year, like is by default for the cars of this game; the year is 2009.
Good luck with it. :wink:
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lzr_sl2007
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Postby lzr_sl2007 » Sun Sep 05, 2010 11:21 pm

Vauxhall Corsa in progress:

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[url=https://flic.kr/p/oHNMJb][img]https://farm4.staticflickr.com/3836/14912954210_7a7c71f043_o.jpg[/img][/url]

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Franch88
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Postby Franch88 » Sun Sep 05, 2010 11:25 pm

Very look in-game, model seems well converted. Better make the headlights glass lighter, improve the shadow and remove the reflections where not needed (you need a second material with the same main car details textures for that assigned to the respective parts; one with and one without reflections, to do in MM2 City Toolkit File Browser tool). Don't forget the car year (2009) in front the car name, default in FM3 cars.

PS: please give a reply here.
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lzr_sl2007
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Postby lzr_sl2007 » Sun Sep 05, 2010 11:56 pm

I'm doing this, but every time the car appears reflections, even without putting the Chrome.bmp.
[url=https://flic.kr/p/oHNMJb][img]https://farm4.staticflickr.com/3836/14912954210_7a7c71f043_o.jpg[/img][/url]

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Franch88
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Postby Franch88 » Mon Sep 06, 2010 12:07 am

I'm doing this, but every time the car appears reflections, even without putting the Chrome.bmp.
No no, this thing doesn't work with MM2: in ZModeler you see the change, but in-game all works differently. In other games like Racer the use of the reflection map or through the alpha channel gives or not the reflections. Delete that texture file, is useless.
As said, you need to make two materials with the same texture, one for the reflections and one without them, and this thing has to be done through the MM2 City Toolkit File Browser tool. If happen that one of the two materials hasn't the texture, through that tool you can put it. Info about reflections controlling here.
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lzr_sl2007
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Postby lzr_sl2007 » Mon Sep 06, 2010 12:43 am

ahh ok :oops:
[url=https://flic.kr/p/oHNMJb][img]https://farm4.staticflickr.com/3836/14912954210_7a7c71f043_o.jpg[/img][/url]

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lzr_sl2007
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Postby lzr_sl2007 » Wed Sep 15, 2010 10:44 pm

Image
[url=https://flic.kr/p/oHNMJb][img]https://farm4.staticflickr.com/3836/14912954210_7a7c71f043_o.jpg[/img][/url]

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Franch88
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Postby Franch88 » Wed Sep 15, 2010 10:55 pm

Riva already plans to convert this car, leave it to him... Wait for a PM from me.
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Zac4084
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Postby Zac4084 » Wed Sep 15, 2010 11:42 pm

Great looking car, I saw Riva planned it also. Car looks terrible with dark headlights anyway.
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Sido
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Postby Sido » Thu Sep 16, 2010 9:39 am

i like it its cute but franch and zac are right
No, I am not ready for Hell! I don't even have my good shoes!

-Edward Richtofen

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lzr_sl2007
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Postby lzr_sl2007 » Thu Sep 16, 2010 12:38 pm

not to say that it will be equal of Riva, my process will be the most time-consuming, a reason, handles all combinations of style, colors and "tattoo" DS3, here an image, and is still in beta phase, but over time I will do, will be one of the conversions that I do, and look what I've done many surprises for you hehe. :lol:

Image
[url=https://flic.kr/p/oHNMJb][img]https://farm4.staticflickr.com/3836/14912954210_7a7c71f043_o.jpg[/img][/url]

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Riva
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Postby Riva » Thu Sep 16, 2010 2:32 pm

I'm not against the idea if you plan to make a version with fantasy paints (there's a lot of combinations to do).
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