Archipelago for MM2!

Now released and available!!!

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telamon
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Postby telamon » Tue Jul 27, 2010 11:50 pm

Wow Very Nice....
Can You Give Us a beta
BANG... And the dirt is gone!

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agustin26
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Postby agustin26 » Wed Jul 28, 2010 12:04 am

Wow Very Nice....
Can You Give Us a beta
he was about to gimme when he got to go
:lol:
you gonna wait like me :cry:
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HummersRock
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Postby HummersRock » Thu Jul 29, 2010 11:54 am

I come back thinking there won't be anything of much interest and then I see THIS. DANG. That is really freaking sweet.
This is awesome! It looks like you are getting some use out of the BMS to PKG converter I sent you. :wink: This is a great track, I hope it gets finished! :D
Oohhh.

I knew carking wasn't epic enough to do it on his own.

I KID, I KID. :wink:

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sajmon14
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Postby sajmon14 » Sun Aug 01, 2010 3:06 pm

I've finally made a working cops and robers mode, just wait to get all MM1 waypoints from Carking. Water works now too. Also now it's possible to place some cop cars, but not needed in such small map I think

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Franch88
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Postby Franch88 » Sun Aug 01, 2010 7:09 pm

So you've got to work a BAI file in the track just to have the CnR gameplay mode working and even cop cars, really cool. :) For the cop cars control there would be problems because of the PSDL terrain, a simple plane ground part probably, but I remember that you said that the cop cars aren't controlled using intersections and roads parts, they're for the races opponent cars, besides that for traffic car. For the cop cars working is enen enough have a simple plane as ground part. Would be a good addition have cop cars on this track, at least 5, because the map is small.
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mm2_pinguin
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Postby mm2_pinguin » Sun Aug 15, 2010 4:47 pm

Awesome :) Waiting for it :D

Do you guys remember me? I left probably 2 years ago the community and I felt something was missing in my life lol Nah, just had mm2 installed looking for good things and then I stumbled here again :D
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StanOfGB
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Postby StanOfGB » Sun Aug 15, 2010 4:49 pm

I remember you, but you can't just create conversation in someone else's topic...

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mm2_pinguin
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Postby mm2_pinguin » Mon Aug 16, 2010 12:47 pm

I remember you, but you can't just create conversation in someone else's topic...
Read the first sentence of my previous post, I said it was awesome news and that I was waiting for a release ;)
I believe thats still ontopic ;)
Sorry if you think it's not...
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sajmon14
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Postby sajmon14 » Thu Aug 19, 2010 10:46 pm

I found more time so now I can add more props and missing objects to map.
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Franch88
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Postby Franch88 » Thu Aug 19, 2010 10:56 pm

Very good work, the map props are really important to be correctly placed. Please, don't forget the effects for the vehicles wheels for road, grass, sand, etc.; maybe this can require more time because of the track splitting, but is worth for the driving realism. I hope for the same original hudmap, too. :wink:
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sajmon14
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Postby sajmon14 » Thu Aug 19, 2010 11:00 pm

Please, don't forget the effects for the vehicles wheels for road, grass, sand, etc.
Look at Honda's roof :wink:

I hope for the same original hudmap, too. :wink:
Yep, it has original hudmap, only problem is names are upside down(it gets normal when push F button)

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Riva
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Postby Riva » Thu Aug 19, 2010 11:05 pm

Well done. Fence, concrete, textures, all is fine. Keep it up.
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Postby Zac4084 » Fri Aug 20, 2010 1:14 am

Nice work.
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matt1314
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Postby matt1314 » Fri Aug 20, 2010 1:10 pm

Looks good, keep up the great work!
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mm2_pinguin
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Postby mm2_pinguin » Sat Aug 21, 2010 11:29 pm

Keep it up! It loaks awesome :D
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