Wow Very Nice....
Can You Give Us a beta
Archipelago for MM2!
Now released and available!!!
- HummersRock
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I come back thinking there won't be anything of much interest and then I see THIS. DANG. That is really freaking sweet.
I knew carking wasn't epic enough to do it on his own.
I KID, I KID.
Oohhh.This is awesome! It looks like you are getting some use out of the BMS to PKG converter I sent you. This is a great track, I hope it gets finished!
I knew carking wasn't epic enough to do it on his own.
I KID, I KID.
- Franch88
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So you've got to work a BAI file in the track just to have the CnR gameplay mode working and even cop cars, really cool. For the cop cars control there would be problems because of the PSDL terrain, a simple plane ground part probably, but I remember that you said that the cop cars aren't controlled using intersections and roads parts, they're for the races opponent cars, besides that for traffic car. For the cop cars working is enen enough have a simple plane as ground part. Would be a good addition have cop cars on this track, at least 5, because the map is small.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- mm2_pinguin
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- mm2_pinguin
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Read the first sentence of my previous post, I said it was awesome news and that I was waiting for a releaseI remember you, but you can't just create conversation in someone else's topic...
I believe thats still ontopic
Sorry if you think it's not...
[color=white]English isn't my best subject[/color]
- Franch88
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Very good work, the map props are really important to be correctly placed. Please, don't forget the effects for the vehicles wheels for road, grass, sand, etc.; maybe this can require more time because of the track splitting, but is worth for the driving realism. I hope for the same original hudmap, too.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- mm2_pinguin
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