Franch88's cars conversions

In progress: nothing at the moment

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Franch88
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Postby Franch88 » Sat Sep 05, 2009 11:32 pm

My fourty-first car conversion, the Dodge Charger SRT-8 converted by AirOne from NFS Carbon and converted for Midtown Madness 2 by me, is available at 4Shared Files Hoster and here at MM2X! :D
Soon it'll be at MM2BR and at MMArchive websites.

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Enjoy my conversion! :D
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby Zac4084 » Sat Sep 05, 2009 11:44 pm

Great job. The best one from you IMO. The great model is a good part. Almost looks like the 300C dash. :lol:
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Postby Silent1Unknown » Sun Sep 06, 2009 12:07 am

Downloading...

Thanks for sharing. This is going to be a great addition for MM2. :)

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Postby MM2MAN » Sun Sep 06, 2009 9:41 am

thx :D i like it :D

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Postby matt1314 » Sun Sep 06, 2009 10:26 am

Great one! One of the best ones! :D
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Postby dageek » Thu Sep 10, 2009 6:24 am

Me likes
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Postby Deanna_Troi » Fri Sep 11, 2009 7:08 pm

Excellent release Franch! YES! I have just test drive this whip you've converted and it drives like a dream! Great Convert of yet another one of my favorite cars man! :D
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Postby Franch88 » Sat Sep 12, 2009 9:39 pm

This is my forty-second public conversion. The car is the 2006 Saab 9-7X, original from 4x4 Hummer game and converted for GTA San Andreas by Club[TH].
Below, two ZModeler screenshots of it. The car model has 23115 polygons for the BODY object and 4932 polygons for each wheel.

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The car is almost done, like for the dashboard. Some little things for the tuning need to be fixed; I've done some fixes to the model and the texture mapping. I take my time to release it because I'm working on the next ones, harder to convert than this one.

Here the 2006 Saab 9-7X car conversion features.

New model: Yes (from 4x4 Hummer)
3D interiors: Yes (from 4x4 Hummer)
3D wheels: Yes (from 4x4 Hummer)
Driver model: Yes (new model)
New textures: Yes (from 4x4 Hummer)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: Yes (two parts, license plates)
New tuning: Yes (semi-realistic)
New sounds: No (in-game cars sounds, mixed)
Number of colors: 8 (original Saab 9-7X colors and names)

Thank you for your comments. :wink:
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Postby Zac4084 » Sat Sep 12, 2009 9:41 pm

Hehe.. Thank you for doing this car, Good result, Very nice job. Maybe you should tilt the Headlight objects so them wouldn't hit the bumper. ;)
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Postby HPA » Sat Sep 12, 2009 9:45 pm

Saab is one of my favourite brand :D
Very nice! lookin' forward for the release
Last edited by HPA on Sun Sep 13, 2009 10:05 am, edited 1 time in total.

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Postby zoot » Sat Sep 12, 2009 9:46 pm

nice job! cant wait for release. and yeah, you should tilt the headlight object. it will look more realistic

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Postby Franch88 » Sat Sep 12, 2009 9:53 pm

Maybe you should tilt the Headlight objects so them wouldn't hit the bumper. ;)
Is the in-game result the one that counts, so the size or the inclination of the objects for the headlights is irrelevant; are their axis the most important, because from they are decided the headlights positions in-game.
The in-game result is ok, the headlights are placed in the right distance from the car headlights glasses.
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Postby Zac4084 » Sat Sep 12, 2009 10:10 pm

Hmm, Ok. :) Thank you for clarifying.
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Postby Riva » Sat Sep 12, 2009 10:13 pm

Indeed you don't need to respect the UV mapping or the inclination, just the size, the position and from time to time the colour. Headlights works in-game even if you don't assign a material :D

Good car Franch, this model is by far the best choice compared to the other 9-7x a bit too detailed for MM2. Again the 1C models (for 4x4 Hummer) are really well made with good textures too (looks like the Juiced Games quality IMO).
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Postby Silent1Unknown » Sat Sep 12, 2009 10:43 pm

Interesting SUV. Saabs are not common here. But it looks great. The wheels are very detailed (4k polies!!! 8O ).

Nice work to convert this rare car for MM2. I hope you have success with the next conversions. Good luck.

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