My fourty-first car conversion, the Dodge Charger SRT-8 converted by AirOne from NFS Carbon and converted for Midtown Madness 2 by me, is available at 4Shared Files Hoster and here at MM2X!
Soon it'll be at MM2BR and at MMArchive websites.
Enjoy my conversion!
Franch88's cars conversions
In progress: nothing at the moment
- Franch88
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Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Silent1Unknown
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Excellent release Franch! YES! I have just test drive this whip you've converted and it drives like a dream! Great Convert of yet another one of my favorite cars man!
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- Franch88
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This is my forty-second public conversion. The car is the 2006 Saab 9-7X, original from 4x4 Hummer game and converted for GTA San Andreas by Club[TH].
Below, two ZModeler screenshots of it. The car model has 23115 polygons for the BODY object and 4932 polygons for each wheel.
The car is almost done, like for the dashboard. Some little things for the tuning need to be fixed; I've done some fixes to the model and the texture mapping. I take my time to release it because I'm working on the next ones, harder to convert than this one.
Here the 2006 Saab 9-7X car conversion features.
New model: Yes (from 4x4 Hummer)
3D interiors: Yes (from 4x4 Hummer)
3D wheels: Yes (from 4x4 Hummer)
Driver model: Yes (new model)
New textures: Yes (from 4x4 Hummer)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: Yes (two parts, license plates)
New tuning: Yes (semi-realistic)
New sounds: No (in-game cars sounds, mixed)
Number of colors: 8 (original Saab 9-7X colors and names)
Thank you for your comments.
Below, two ZModeler screenshots of it. The car model has 23115 polygons for the BODY object and 4932 polygons for each wheel.
The car is almost done, like for the dashboard. Some little things for the tuning need to be fixed; I've done some fixes to the model and the texture mapping. I take my time to release it because I'm working on the next ones, harder to convert than this one.
Here the 2006 Saab 9-7X car conversion features.
New model: Yes (from 4x4 Hummer)
3D interiors: Yes (from 4x4 Hummer)
3D wheels: Yes (from 4x4 Hummer)
Driver model: Yes (new model)
New textures: Yes (from 4x4 Hummer)
Dashboard: Yes (day and night versions)
Damages: Yes
Damage textures: No
Detachable parts: Yes (two parts, license plates)
New tuning: Yes (semi-realistic)
New sounds: No (in-game cars sounds, mixed)
Number of colors: 8 (original Saab 9-7X colors and names)
Thank you for your comments.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- Franch88
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Is the in-game result the one that counts, so the size or the inclination of the objects for the headlights is irrelevant; are their axis the most important, because from they are decided the headlights positions in-game.Maybe you should tilt the Headlight objects so them wouldn't hit the bumper.
The in-game result is ok, the headlights are placed in the right distance from the car headlights glasses.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
Indeed you don't need to respect the UV mapping or the inclination, just the size, the position and from time to time the colour. Headlights works in-game even if you don't assign a material
Good car Franch, this model is by far the best choice compared to the other 9-7x a bit too detailed for MM2. Again the 1C models (for 4x4 Hummer) are really well made with good textures too (looks like the Juiced Games quality IMO).
Good car Franch, this model is by far the best choice compared to the other 9-7x a bit too detailed for MM2. Again the 1C models (for 4x4 Hummer) are really well made with good textures too (looks like the Juiced Games quality IMO).
- Silent1Unknown
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